by btizo
bc84 wrote:
This still needs some clarification IMO.
The card:
From the rules:
The important point seems to be that while you won't receive a baby animal if it can't be accomodated, it is generated--it just runs away immediately.
The card:
Early Riser
When you play this card, you receive 1 sheep. For you, the breeding phase of the harvest precedes the field and feeding phases. You may immediately cook baby animals if you do not have room to keep them.
When you play this card, you receive 1 sheep. For you, the breeding phase of the harvest precedes the field and feeding phases. You may immediately cook baby animals if you do not have room to keep them.
From the rules:
Harvest Phase 3: Breeding
Lastly, any player with at least 2 animals of the same type receives exactly one additional (baby) animal of that type – but only if the lamb, the shoat (piglet) or the calf can be accommodated in the farmyard (or on an appropriate Improvement card, for example the “Animal Yard”, “Wildlife Reserve” or “Forest Pasture”). Baby animals and parent animals may not be converted into Food immediately after the birth (for example, if you only have room for two animals of that type); they simply run away if they cannot be accommodated. The animals breed regardless of where the parent animals are placed – the parents may be in separate areas.
Lastly, any player with at least 2 animals of the same type receives exactly one additional (baby) animal of that type – but only if the lamb, the shoat (piglet) or the calf can be accommodated in the farmyard (or on an appropriate Improvement card, for example the “Animal Yard”, “Wildlife Reserve” or “Forest Pasture”). Baby animals and parent animals may not be converted into Food immediately after the birth (for example, if you only have room for two animals of that type); they simply run away if they cannot be accommodated. The animals breed regardless of where the parent animals are placed – the parents may be in separate areas.
The important point seems to be that while you won't receive a baby animal if it can't be accomodated, it is generated--it just runs away immediately.
No. This card breaks that rule. You generate the baby, regardless of room, and you may eat it if you can't keep it before it runs away.