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Reply: Carcassonne:: Rules:: Re: 'no u-turn' examples

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by markgravitygood

Rivers and streams zig-zag back against each other, from an overhead perspective, and still head downhill relative to the source.



Carc is a 2 dimensional game with an overhead perspective. The simplest interpretation of the rule is no two left or right turns consecutively, regardless of the intervening tiles, is allowed. This accomplishes the idea that the River is used to break up large farms that may be created early in the game and easily dominated by a single player, scoring gobs of points at game end.

That was the reason for The river, was it not?

Maybe not. But, That is how I've always played it. Of course, house-ruling this is simple and often done, I'm sure.


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