by Thanee
Good catch. That does make sense. :)The only question is, how do you choose these cards. Do you select one for each player at the start of the game, or do you draw them randomly?
The cards are:
Gimp: You can't take Exploration Action, but twice during the game you can roll Weather dice (depicted by the Scenario) before Action phase instead of in the Weather phase.
Pessimist: You can't use the Determination skill which allows you to reroll Action die, but if the first Action you take turns out to be unsuccessful, you can try it to take it once again instead of taking the second Action you chose.
Drunk: Each time you assign 2 pawns for Exploration or Building or Gathering Resources, obligatorily resolve Adventure card, but once per round during Night phase you can discard 1 food to heal one Wound.
The Bull: If it's possible, you eat 2 food during Night phase, but at the beginning of the game: +1 Palisade level.
Kid: You can't take Hunting Action, but if players roll "decrease Palisade level by 1" on Hungry Animals die, you don't get any Wound.
Bye
Thanee