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Reply: Agricola: More buildings big and small:: General:: Re: Who knows what the 27 tiles are?

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by qwertymartin

These are the 27 effects - I'm not detailing the resource costs, VP or how many animals they store.

Animal Trader: Anytime during the Work Phase you may exchange 2 animals of different types for 1 animal of another type.

Barn Floor Manufacturer: Immediately take 1 pig or 1 cow.

Breeding Station: At the end of the game, only you get an additional Breeding Phase.

Carpenter: You can relocate your stalls and feeding troughs on your farm at any time.

Cattle Farm: Whenever you add a farm expansion, you may exchange one of your animals for one cow.

Country House: Immediately take 1 cow and add a farm expansion if there are any left.

Cow Stall: Take 1 cow immediately, worth 4VP at the end of the game if you have at least 11 cows.

Dog House: You can keep 1 sheep on each unoccupied farm space of the middle and bottom row.

Duck Pond: May only be built if you have at least 6 unused farm spaces. Immediately take 1 reed.

Farm Store: Needs to be built adjacent to the road. Immediately take 1 building material and 1 animal of your choice.

Farm Well: At the beginning of rounds 6, 7 and 8 build 1 free feeding trough before the start player places his first worker.

Feed Storehouse: Immediately build one free feeding trough, worth 3VP at the end of the game if you have at least 5 feeding troughs.

Fence Manufacturer: Immediately carry out a Fences action without placing a worker. Pay wood as usual.

Fodder Beet Field: May only be built if you have at least 2 animals of each type. Immediately take 1 of each animal.

Hay Rack: Immediately take 1 sheep, 1 cow and 1 horse.

Home Workshop: At the beginning of each Breeding Phase, you can pay 3 stone and 1 reed to build 1 stall.

Insemination Center: In the Breeding Phase, you only need to have 1 animal of each type to receive a newborn of that type.

Joinery: At the beginning of each Breeding Phase, you can pay 2 wood to build a feeding trough.

Large Extension: Worth 2VP per orthogonally adjacent building at the end of the game.

Log House: Built over the cottage. At the end of the game, 4VP if you have at least 4 wood in supply.

Pig Stall: Immediately take 1 pig, worth 4VP at the end of the game if you have at least 13 pigs.

Ranch: Whenever you receive a newborn horse you can build 1 free border from your supply.

Rearing Station: Allows you to keep up to 1 of each animal type, but you must move these elsewhere during the Breeding Phase to make room for newborn animals.

Sawmill: Pay 1 less wood when building a feeding trough, stall or special building that requires wood.

Small Extension: Worth 2VP per orthogonally adjacent building at the end of the game.

Stud: You can keep up to 2 horses on each unoccupied and orthogonally adjacent space.

Wild Boar Pen: You can keep 1 pig on each unused farm space in the top row.


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