by Afrenyo
When playing Blueprints as a two player game, it makes sense that you get to choose a die to remove, before your opponent's turn. The opponent, the person who takes the next turn, hence has no control over which die is removed. While it may not effect his/her strategy, it may also work against him. Either by chance or as a result of a calculated action by the player removing the second die.To somewhat replicate this effect and introduce more of a challenge (however slight), I have been playing solo slightly differently.
(1)
I set four dice, one each aside.
(2)
During each turn, after placing a die on my blueprint, I roll the four dice and use the result to determine which of the dice from the pool gets removed.
(a) highest pip value selects the color
(b) if there is a tie for highest, color order follows that suggested by the 'Hal' solo variant: clear -> green -> black ->orange
(c) the die removed fro the pool (of the color determined above) is the one with the highest pip value
Cheers.