by debiant
LemLuthor wrote:
Can we include scoring tiles that happen each round?
The following will be formatted
SCORE[NUM] = round scoring; end of round cult level bonuses
Scoring Tiles:
The following will be formatted
SCORE[NUM] = round scoring; end of round cult level bonuses
Scoring Tiles:
SCORE1 = spade >> 2; 1 earth -> 1 coin
SCORE2 = town >> 5; 4 earth -> 1 spade
SCORE3 = D >> 2; 4 water -> 1 priest
SCORE4 = SA/SH >> 5; 2 fire -> 1 worker
SCORE5 = D >> 2; 4 fire -> 4 power
SCORE6 = TP >> 3; 4 water -> 1 spade
SCORE7 = SA/SH >> 5; 2 air -> 1 worker
SCORE8 = TP >> 3; 4 air -> 1 spade
Will do.