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Reply: Pandemic Legacy: Season 2:: General:: Re: Just finished, disappointed with the ending

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by fredd13

Mools wrote:

To be fair, the impression we had:

[o]wasn't that you sneak in and steal a small vial of antidote. You take all of it. It's more than one person can sneak in and steal so the solution is to dose someone with all of it at once. It does say that such a massive dose is highly lethal and is a last ditch attempt to save the world. If you are about to die and look like the faded, it is probably difficult to drive yourself or take public transportation so you have to find ways to sneak your way back to the lab without getting spotted/found/captured/killed by the citizens of Utopia. [/o]

Granted, it's mostly set up that way to create tension and atmosphere, but when I played it, it felt thematic to us.

Same here. We finished yesterday, and I really liked the feel of the ending and the final task/puzzle that the game threw at us. I wasn't inclined to pick holes in the logic.

Let's be real - if you're going to look for pick holes in the "logic" of any game, you'll find them. Season 2 is as full of them as any; you spend most of the game ignoring them. The Radio Operator, for example - sucking (at will and with ease) what are, presumably, hundreds of metric tons of physical supplies from anyone who happens to have them, anywhere in the world, and then blithely sending them somewhere entirely different on the same terms. Physical accuracy - zero. Plenty of the characters and abilities have reality holes like that. Or there's the size of the unmentioned support teams that would, in reality, need to be moving around with each of the Player characters to let them accomplish even a fraction of what they do (to say nothing of mundane but absolutely vital things like support vehicles, heavy equipment and materials, and something - anything - that can be used wherever they happen to be as currency). I'm simply sorry for Michael's group that their demand for logic cut in at such a key moment in the story.

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