by kruppy
gmg159 wrote:
Here are the numbers for Loon Lakes
Fakirs 28
Nomads 10
Halflings 18
Cultists 10
Alchemists 21
Darklings 14
Mermaids 20
Swarmlings 28
Auren 24
Witches 20
Dwarves 30
Engineers 12
Chaos Magicians 21
Giants 24
Ice Maidens 21
Yetis 24
Dragonlords 24
Acolytes 21
Riverwalkers 12
Shapeshifters 16
Fakirs 28
Nomads 10
Halflings 18
Cultists 10
Alchemists 21
Darklings 14
Mermaids 20
Swarmlings 28
Auren 24
Witches 20
Dwarves 30
Engineers 12
Chaos Magicians 21
Giants 24
Ice Maidens 21
Yetis 24
Dragonlords 24
Acolytes 21
Riverwalkers 12
Shapeshifters 16
Some of these numbers look, well... strange. Shapeshifters at 16 sounds really low. Yetis at 24 looks too high - especially with final scoring they are way stronger than say Auren. Swarmlings at 28 also looks really high, but I know that they are tricky to play on loon lakes. CMs at 21 looks too low to me, especially in 4p and given that both nomads and engineers are so strong on this map. (But I haven't played them much on LL honestly.) Everybody seems to love cultists here, so maybe 10 is appropriate. Riverwalkers are difficult to assess - if they get the right start they can be close to unstoppable with the yellow/grey combo, but I have also seen several games where they are effectively blocked in R1, and starting at 12 vp then would be really bad.