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Reply: Terra Mystica:: Strategy:: Re: Beyond Basic Guide - How to Improve Further?

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by Stones

Nadneseny wrote:

Thank you all for your tips! It is certainly something to work on!
As suggested, I am posting some games that went poorly for me. If there is someone willing to have a close look at them and give me some feedback, I will be glad.
https://terra.snellman.net/game/Pokus
https://terra.snellman.net/game/SeptemberSunnyDay05

I may not have much time to view and discuss about that this week, but will certainly do that the next week.


I only looked at the second game (SeptemberSunnyDay05), and I do not like the opening.
I would most likely take BON2 (4c + 1 cult) in round 1 and open the game with ACT2 so that I could send the priest to AIR. This is a much better way to get workers than it is to take ACT3. You would end round 1 at the sixt level on AIR, and if you go TE + FAV8 in round two you get two free spades as well (not sure this is what you want to do in round two, but it would be one of the options)!

The opening of the game is very important. When I select faction I look at various factions that fit the setup and get an idea of how I would open the game with each of them. It might be 2-3 various openings for each faction in case I don't get the BON or ACT that I want, or the other players don't select the colors I thought. I then select the faction that I think has the best/safest opening*.

Once I see which factions got taken, I plan my opening over again, but in more detail, so that I can place my dwellings in smart ways.

When dwellings are placed and it is my turn to pick a BON I do it one more time, now eliminating any openings that are no longer possible. Sometimes this is the point where I decide what to go for.

An finally, when it is my first action in the game after setting up stuff, I might already have a plan and just move, or I have to decide.

I guess this is all kind of obvious, but I just wanted to state it: the opening is very important, so think about it! To me the opening is also the most fun part, so thinking about it is not a problem as I enjoy it a lot :) Trying to figure out a good opening is a challenging puzzle, and an area where it is possible to experiment.

*Darklings are often selected early because they almost always have safe and solid openings available, regardless of what the others are doing.

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