by Steve C
OedipussyRex wrote:
Limitless333 wrote:
Ivits can't afford it
They can, but it's highly situational involving the others not screwing up.
Situation: PI/A tech tile under terraform or bottom three; Free terraform booster in game, and Ivits get it; starting planet in Passive Action: Cycle Power range of the other starting planets and a blue or orange planet within reach (1 or 2 spaces); the other players not see what's happening and prevent Ivits' Passive Action: Cycle Power, i.e. build elsewhere.
Process: After income have the Ivits have 5 ore, 17 credit, and 1 qic, hereafter counted as an ore (6o/17c). In either order, build a space station and a mine (5o/15c). Upgrade to trading station (3o/12c). Upgrade to research lab (0o/7c). Take the PI/A +1 tech tile, going up in
This also works without the federation if the 1o/1q tech tile is properly situated, but using the federation is cooler. The other players will see that and be so dispirited that the game is already half-won. "How can we possibly compete against such impressive skill and finesse," they'll say and try to concede in order play something more on their level like Candyland or Hungry, Hungry Hippos.
EDIT: Who proofreads this stuff? After taking the tech tile, move up in terraform, not navigation.
It would also work with the 2c/QIC booster if you settle near to a green planet instead of orange/blue.