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Reply: Gaia Project:: General:: Re: Faction Flavour

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by Ullianov

The lack of flavour is really the only flaw I see in Gaia Project. Not only for the factions, but the resources and mechanics as well.

What is this "power" thing that I "discart" to turn into sattelites or "spend" to convert into crazy stuff but only once it is properly charged up? What is the brainstone? What makes a planet, like, what property does it have to become "Gaia"? Some people in my group don't even bother to learn the correct name of most resources (still refered to as workers, coins and priests, and QICs = Bilustricos).

Other than that, this game is mostly perfect. So please, let's come up with some flavour! :-)

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