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How to design expert difficulty levels - as taught by Sylvion and its brethren

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by Morten Monrad Pedersen

When designing solo games, solo modes, or coops you face the challenge that different players will have different skill and experience levels and so it will increase the appeal and longevity of your game if you include multiple difficulty levels. In this post I’ll discuss techniques for making harder difficulty levels.

There are many ways to go about his and as it turns out most things worth learning about doing this in solo and coop games can be learned from the game Sylvion :).
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