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Reply: Terra Mystica:: Rules:: Re: Allowed to give up potential advancement on cult tracks?

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by firexed

kruppy wrote:

xorsyst_uk wrote:

kruppy wrote:

We have the infamous alchemist exception on snellman still, that you can make conversions in the middle of your main (digging) action. This is however clearly prohibited in the rules, and lots of people would react if their opponents did so, especially in a tournament game.


Could you summarise what the issue is and why it's bad? Why shouldn't alchemists be able to convert vp to c in the middle of an action?


Well, the rule is that you can do conversions before and after your main action, not during it. Whether that is bad is another matter, but the implementation deviates from the rules.

To clarify, the question is not vp->c conversions, since you could do that before your action. It's 3pw->1w conversions that are the issue, since if you have the SH built, any dig will give you +2pw.

As an example, assume the player has the SH, advanced digging, only one worker, and 0/2/1 in the power bowls. It should not be possible to dig and build in a single action, but you can do this:

dig X. transform X to black. convert 3pw to 1w. build X


So why hasn't this been fixed on snellman ? It shouldn't be too hard to do so right ?

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