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Thread: Terra Mystica:: Strategy:: Lets Talk About... Riverwalkers (A Strategy Discussion Series)

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by Steve496

In this sixteenth installment of the series, we're discussing Riverwalkers. Some questions to shape the discussion:

* Under what game circumstances are Riverwalkers good/bad? When do you look to play them? When should you avoid them?
* What sorts of strategies/approaches do you find effective when playing Riverwalkers? What problems have you had that you haven't figured out how to solve?
* What things should one be aware of when playing *against* Riverwalkers? How does their presence/absence affect what other decisions you might make?
* What other questions do you have about Riverwalkers? Is there anything you'd like to see more experienced players discuss about them?

Linking to (completed!) games where Riverwalkers did notably well (or poorly) for purposes of discussion is encouraged, as is referring to any existing threads/posts/other strategy resources you may have found useful or interesting with regards to playing Riverwalkers.

Previous Installments:
* Acolytes
* Alchemists
* Auren
* Chaos Magicians
* Cultists
* Darklings
* Dragonlords
* Dwarves
* Engineers
* Fakirs
* Giants
* Halflings
* Ice Maidens
* Mermaids
* Nomads

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