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Reply: Terra Mystica:: Reviews:: Re: First impression

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by clydeiii

DaviddesJ wrote:

dond80 wrote:

My .02 - Trajan and vinhos both suffer from a high degree of complexity like terra mystica.


Why not benefit from?
This is a good question, actually.

I'm not really sure. We have games like Go or Chess or any of the Gipf games which are very deep and with which you can spend a lifetime studying.

Vinhos, TM, Trajan, each of these games puts together many small subgames into one big mashup of a game that are also themselves quite deep, but have a much, much steeper learning curve. I taught someone TZAAR last night in 2 minutes. Ben (chally) did an amazing job of teaching Terry Mystica to me on Saturday, but even his excellent rules introduction took about 15-20 minutes.

Is that a good thing? I don't know. It's certainly a marvel of game design, that you can cram all of the interlocking systems together and the engine works. But I do sometimes wonder why I don't spend more time playing the TZAARs of the world instead of learning the Terra Mysticas of the world.

Having said that, I think they're both great games. Also, I wish I got to play Vinhos as often as I get to play GIPF games, but the learning curve is far too steep for most players. And I think maybe that's why John thinks the trend isn't a welcome one.

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