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Reply: Terra Mystica:: Strategy:: Re: Giants' Opening Play

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by out4blood

chally wrote:

The big problem with a first-turn upgrade (double or single) is that it gets you way out of sync with the scoring tiles. For this reason, the sailing strategy looks better and better: double dwelling first turn (4 points) upgrade to Stronghold second turn (5 points), use the double-spade bonus action (and maybe the single-spade special action depending on your cube supply) to get 4-8 points on turn 3. It makes towns hard down the road, but it seems like a profitable early start.

That's not a 'big problem' because the scoring tiles are randomly chosen and assigned. Maybe the stronghold one is first? ;)

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