by out4blood
chally wrote:
The big problem with a first-turn upgrade (double or single) is that it gets you way out of sync with the scoring tiles. For this reason, the sailing strategy looks better and better: double dwelling first turn (4 points) upgrade to Stronghold second turn (5 points), use the double-spade bonus action (and maybe the single-spade special action depending on your cube supply) to get 4-8 points on turn 3. It makes towns hard down the road, but it seems like a profitable early start.
That's not a 'big problem' because the scoring tiles are randomly chosen and assigned. Maybe the stronghold one is first? ;)