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Reply: Terra Mystica:: Strategy:: Re: Cultists and ungrateful neighbour

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by Flouyd

Ponton wrote:

It must be really cool if my opponents refuse to take any power. Lets me build my cheap trading houses without worrying of them gaining anything. I think this makes up a little for the bonus I do not get.


Well yes, in a 2 player game I would say the same. But in our 5 player game there was still enough power going around for all of them.

The problem was, that even those palyer who cleary didn't care if the Cultist would advanced on the cult track, refuse to take power.

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