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Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: Improvements...

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by schnapes

Dumon wrote:



3. Each scenario is already pretty specific, due to different requirements, different Mystery Icon usage (and "Book" icon usage, and the four special Exploration marker usage, and the different items you can or have to build, and the special rules, and the different wheather dice, etc.). But I also get where you are coming from with this - you would rather have sets of cards for each scenario. Kinda like in Mansions of Madness, and the like.
The problem with this approach is lack of replayability. Due to cost reasons, you could not create huge event decks for each scenario, so the specific Events would be in smaller numbers. This would, however, mean that situations could (and would) repeat when playing a specific scenario multiple times. Or at least would repeat more often (or likely) than with an overall deck. And that's not a good - you would agree, would you not (see what I did there? Rhetorical trap...)?
However, there is a good idea there that can be taken up, I guess. And that is A FEW specific event cards for scenarios - at least those in the box, and those in possible future expansion boxes. A need for such cards, however, would preclude the possibility of, say, publishing new scenarios as pdf on the web. Something that the designer said he would want to do - even before christmas.
Also, it would heighten the chance of PoD expansions coming out ever so often, the way that Mansions of Madness produces them like rats. Now, I like MoM, even though I curse the prices of those PoDs (still, gotta have them all). But would you really want that for Robinson Crusoe?

So I rather opt for an increase of generic event cards and the like, to increase replayability in general (kinda like with Arkham Horror, partially) than specific card sets for use only in specific circumstances...


Thanks for your thoughts, not knocking the game or what not as I've posted a very positive review already - and absolutely not saying we should get rid of inventions - just wanted a board which feels like the island is the central part..

Regarding card mixes I was thinking of something a little more "loose" than fixed cards for each specific scenario (as it WILL get repetitive), more like you have 5 categories with 15 cards in each, and then pick 0-8 of each one depending on the scenario, so each game is still different, and fairly random just some are more weighted to certain types of events. So it would be cool, if the cursed island scenario had more "mystery", or "magic" like events, than saving jenny which has more weather ones for instance, though you play it again, and get different events. Longer ranged events would also be cool, so for instance, you can shuffle an overarching story event in, and the first time it comes out, it does A, and then it forces you to shuffle story card no 2. in, and when you get that, you do what it says and shuffle story card no 3, and so on, giving an extended feeling of progression in the story... so kinda like a hyper version of the event cards which only come back once.

I'm rambling again !!

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