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Reply: Agricola:: Rules:: Re: Starting player

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by ldsdbomber

You could always try it your way, could make for some interesting subtleties. I keep meaning to try the "sliding" starting player idea where you have a turn order track and take start player just moves you to the top but the rest stay the same. Since the SP ordering is separate from what's going on, I don't always like the arbitrary way that seating order can have a large impact when someone else takes SP and potentially forces you into taking it again. Again, since the idea of the turn order in this game is independent of the games mechanics, it shouldn't upset the game mechanics, except to probably increase the value of taking start player (since you'll be going 1st, then no worse than 2nd, then no worse than 3rd etc). That might make the SP action too powerful, perhaps that's why Uwe implemented the SP grab as he did.

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