by bjwells
bluearmenian wrote:
I usually a war gamer at heart but I saw how popular this game was
I don't understand why people do this and are then surprised they don't like stuff. I don't get the opportunity to add games to my collection very often (people with high disposable incomes count yourselves lucky) so when I do I make sure I am likely to enjoy the games I do get.
Which is one of the reasons this review is valuable.[not entirely serious]If any war-gamers come along thinking wow this game has a good rating at least they'll read through the first fifty or so posts and realise that this game is not for them[/not entirely serious]
bluearmenian wrote:
Agricola always felt like it's over before it started. It feels like you're just getting your stuff together and it's over.
I do think this is an important part of the play, but a lot of people don't get it. I think it would be more anti-climactic to have three extra rounds with the engines on full throttle and it dragging and loosing a lot of tension towards the end. Not that I've tried and don't plan to.
bluearmenian wrote:
It's also so tidious to explain all the small rules to people. I find this one of them most exhausting games to explain to new people.
This I agree with, but I think I love games with plenty of largely intuitive rules even when they aren't thematic and I put my difficulty in explanation mostly down to my inability to structure what I tell people and the fact there is a lot to know almost straight away.