by amacleod
genesyx wrote:
Maybe "solved" is an extreme word to use, and co-ops are generally puzzles waiting to be "solved", but somehow this game strikes me more on it than the others.
My main concern is that due to how the deck is set up , you can somewhat count how many times you need to push back a certain enemy and you can ignore it afterwards. Another issue I seemingly see is how a common strategy (namely the blue/white strategy) has been "discovered" and it somewhat render certain actions obsolete, certain enemies less taunting than others (hence less prioritized in almost every game), and a certain "pattern" to play has been formed (somewhat). Now sure you can argue that one doesn't need to follow the strategy every time, or the problem is solved if you don't keep track of how many times an enemy card has turned up, but in that case I'm not playing optimally anymore.
Now I haven't play the game before, and have only done my research because I've been thinking of getting a co-op game, so I might be drastically wrong. However I'd like to hear opinions from those that have played the game before. So, anyone? :)
p/s : Another co-op that I "think" suffer from the problem is Atlantis Rising, which in sense of optimal play, the "champion" would be better off fighting the navy every turn, and it is almost "mandatory" to get all your atlanteans ASAP, resulting in somewhat a "pattern" of playstyle.
My main concern is that due to how the deck is set up , you can somewhat count how many times you need to push back a certain enemy and you can ignore it afterwards. Another issue I seemingly see is how a common strategy (namely the blue/white strategy) has been "discovered" and it somewhat render certain actions obsolete, certain enemies less taunting than others (hence less prioritized in almost every game), and a certain "pattern" to play has been formed (somewhat). Now sure you can argue that one doesn't need to follow the strategy every time, or the problem is solved if you don't keep track of how many times an enemy card has turned up, but in that case I'm not playing optimally anymore.
Now I haven't play the game before, and have only done my research because I've been thinking of getting a co-op game, so I might be drastically wrong. However I'd like to hear opinions from those that have played the game before. So, anyone? :)
p/s : Another co-op that I "think" suffer from the problem is Atlantis Rising, which in sense of optimal play, the "champion" would be better off fighting the navy every turn, and it is almost "mandatory" to get all your atlanteans ASAP, resulting in somewhat a "pattern" of playstyle.
In all seriousness, I'm getting close to 100 plays of Yggdrasil [!!!!!], and I can say that it is"solved" for me...but only at the lowest levels of difficulty. At the highest levels? It's still one awful nightmare for me......:zombie: