by DaviddesJ
skipsizemore wrote:
I think the idea is that game design is subject to cost-benefit analysis. If the cost (complexity, game length, downtime, chaos, price, etc.) is not justified by a corresponding benefit (balance, depth, thematic immersion, etc.) then it is superfluous.
But, in some cases, complexity might be seen as a benefit and too much simplicity might be of negative value....