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Reply: Terra Mystica:: Reviews:: Re: First impression

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by DaviddesJ

skipsizemore wrote:

I think the idea is that game design is subject to cost-benefit analysis. If the cost (complexity, game length, downtime, chaos, price, etc.) is not justified by a corresponding benefit (balance, depth, thematic immersion, etc.) then it is superfluous.


But, in some cases, complexity might be seen as a benefit and too much simplicity might be of negative value....

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