by frog213
I noticed the "large hand of cards" thing in the few 3 player games I've played. Not sure if this happens w/ more players? The discard action definitely seems like the weakest of the 4 actions, and is only used if you have nothing else better to do. The weakest cards give $5.My Ideas:
1. Discard 2 for $5, or 3 for $10(or 4 for $15? Too much/OP? Also, there is a card that let's you discard up to 4 cards for $5 a piece).
2. Make the discard 2/$5 action a separate, optional phase after actions, but before drawing. This is like taking 2 actions a turn, as long as one is the discard action.
3. I thought of the 2 actions idea as well. My stipulation was that you can not take the same action twice. The foreseeable problem is that in larger groups, the "later-in-turn players" get screwed. So I didn't like this one. One action a turn seems better cause it spreads more evenly over the entire game. Also, playing a card and placing a bet seems OP.
3a. An idea that stemmed from the 2 actions idea, is an extra action token. Like the re-roll token. Give one to each of the players later in turn order in a 5+ player game. Use the token once to get an extra(but different) action. Can't be used until at least 1 horse has entered the "NO BETS" area?
This thread has a variant that would cut down on card draw/hand size:
http://www.boardgamegeek.com/thread/874244/allowing-bigger-b...]
plays for keeps wrote:
What if you are allowed to bet $10 on a horse, but than you do not get to draw a card that turn.
Brainstorming is fun, hope this helps:D