by manutd03
frog213 wrote:
2. Make the discard 2/$5 action a separate, optional phase after actions, but before drawing. This is like taking 2 actions a turn, as long as one is the discard action.
3. I thought of the 2 actions idea as well. My stipulation was that you can not take the same action twice. The foreseeable problem is that in larger groups, the "later-in-turn players" get screwed. So I didn't like this one.
3. I thought of the 2 actions idea as well. My stipulation was that you can not take the same action twice. The foreseeable problem is that in larger groups, the "later-in-turn players" get screwed. So I didn't like this one.
2 - Yeah, maybe just making the discard action an extra "free" action at the end of the turn would solve the problem. Ooh, I like that idea! I think this will be the variant I'll try.
3 - You could be right that 2 actions could be far too powerful for the earlier players. Now I've been thinking about different 'powers' for each player based on player order (not that I want to add such a layer of complexity to this simple game!), like an extra $5 or one extra action, or some such thing. It's probably too much to try to do all that.
ackmondual wrote:
As for your variant, I'd be worried about AP, although there are those who take a long enough time to play 1 card anyways. I suppose the intent is to have a better buffer in case someone takes a random card from your hand, and that you weren't meant to play that many cards over the course of the game anyways.
Yeah, that's a big issue. I don't want to add AP into this game!
I think that "discard 2 cards for $5 is an optional free action at the end of each turn" is a simple, clean variant that lets people turn cards into money without too much altering of the game play. I'll try it in my next game.