UnknownParkerBrother wrote:
Uh oh, watch the Agricolytes descend...
And a lot are un-thematic and nonsensical. Including your (3), poor families without birth control routinely pop out more kids and stack 'em into the same small house with the rest of the kids. Plus:
"Darn, Billy Bob is in the forest chopping wood, we'll have to freeze, dear."
"2 sheep have 1 baby." Makes sense.
"10 sheep have 1 baby?" That's a bit odd.
"100 sheep can only have 1 baby!" What the?
bigGameGeek wrote:
There are alot of rules but try approaching it with the attitude that alot of the rules are very thematic
i.e. 1 - you can't sow if you dont have stuff to plant. 2-you can't house animals if you dont have the fences. 3-you can't expand if you don't have the room. They all make sense to me......
i.e. 1 - you can't sow if you dont have stuff to plant. 2-you can't house animals if you dont have the fences. 3-you can't expand if you don't have the room. They all make sense to me......
And a lot are un-thematic and nonsensical. Including your (3), poor families without birth control routinely pop out more kids and stack 'em into the same small house with the rest of the kids. Plus:
"Darn, Billy Bob is in the forest chopping wood, we'll have to freeze, dear."
"2 sheep have 1 baby." Makes sense.
"10 sheep have 1 baby?" That's a bit odd.
"100 sheep can only have 1 baby!" What the?
Your distaste for Agricola has always been puzzling to me, given your taste for other games (in which it doesn't seem like thematic integration matters much, etc.), and it's always felt maybe you're being a bit of a contrarian?