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Reply: Agricola:: Variants:: Re: Dark Fantasy (Simple) Co-op Variant

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by IcyManipulator

This sounds fun. I have a few other thoughts:

5 occs and 5 MIs per player, but all players use common pool. The number of occs and MIs may need to be adjusted according to player count if using a common pool. I think play-testing would be required. (Also, if using a common pool, it is conceivable that the players can get a better "hand" so you could increase the point threshold).

I would also suggest either 2d20 or 1d12 for blocking the round spaces. (If using 2d20, don't add. Block both). The soldiers will miss rather frequently over the course of the game because it isn;t until round ten that there's even a 50-50 chance of the soldier landing on a space. Of course, it's the d10 and d6 fellows that do even more to mess up the game because all the building resource accumulators are over there.

It sounds fun. I'll give it a play or two with the gf and let you know what happens.

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