by zinho73
Boeschenstein wrote:
Hello Zinho! :D
The Ninjato has a learning curve that, when learned, allows a game with very little influence of luck.
The Ninjato has a learning curve that, when learned, allows a game with very little influence of luck.
Learning curve is one thing, luck is another.
The game is very simple and the learning curve in Ninjato is largely associated with "counting" cards, in the sense that if you know the cards by heart, you know what is possible to show at any given time.
But knowing that you have a small or large probability doesn't change the impact of that probability in your game.
Boeschenstein wrote:
It is possible to calculate the potential outcome of the cards until the point of the player having a very close notion of the chance to succeed in an action for invasion.
The invasion is not a problem. Actually, it appears that in most of the times it is not even an issue, since having three skills can get you passed almost anything.
The problem is that you also have elements of luck in everything else: the skills available, the attack cards available, the goods in display, the goods that appear (or do not appear).
It is impossible in Stone Age to go get wood and get back with gold. It is possible in Ninjato to go get three fans and get back with the fans and a coin. This is a huge swing and there's only luck involved.
Boeschenstein wrote:
It is common to see a game in which some inexperienced players reach less than half the points of more experienced players.
It is even common to see a fight for honor points very fierce among the most experienced players, with the winner taking a victory by a few points of difference at the end of the match. :angry:
It is even common to see a fight for honor points very fierce among the most experienced players, with the winner taking a victory by a few points of difference at the end of the match. :angry:
This is also common in Stone Age and in almost any game. If you don't know the cards and how they interact, it is common to not make the most sound decisions.
Also, note that I'm not saying that every game of Ninjato will be decided by luck, as skill is a factor also and luck can even out. What I said is that the way luck is handled in the game, it might have a bigger impact in your score than in Stone Age.
What saves Ninjato from derailing is the fact that the other players have some control over the points available. This puts the game on the very good category and makes the whole luck thing manageable, but not on the same level of Stone Age.
Boeschenstein wrote:
I suggest you to try a few more matches of the game, to make it clearer how to master the luck and the points that are being raced. :ninja:
Let me put it this way: you need several bad turns in Stone Age for the bad luck really hurt your chances in the game. One good or bad swing in Ninjato in a scoring round can make a huge difference. You don't have to play the game several times to notice that.