Quantcast
Channel: Z-Man Games | BoardGameGeek
Viewing all articles
Browse latest Browse all 377012

Thread: Neuroshima Hex!:: Strategy:: Can't find a use for the Recon Center

$
0
0

by noahv

I've played about 200 games of Neuroshima Hex! Android (all vs. a computer) and realize I've never been in a situation where the Outpost's Recon Center (the module that lets you move 2 instead of 1) was in anyway useful or helpful. In fact, I have yet to encounter a game where I was thinking "If only I had the recon center here".

In order for the Recon Center to pay, you must make 2 actions (one to play the tile, and one to play a Move tile). Outpost already has 7 Move tiles, enough for most situations and only has 2 units which have Mobility. Furthermore, I am rarely in a situation where I need to move anything more than 1 tile. Often it is better and easier to just place a new unit than move an existing one. For Recon Center to be useful, the timing must be exactly perfect (must be placed before drawing a Move tile), placement ideal (it is easily knocked out before used) and uses highly contrived.

Am I missing something?

If Recon Center offered a "free" move action or even if it had a Toughness ability, I could see it working. Don't get me wrong, Outpost by itself is good and balanced, but the Recon Center seems like dead weight.

Viewing all articles
Browse latest Browse all 377012

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>