by Painkeeper
zedd9 wrote:
[...]
In fact what I'm concerned in case of teaching someone are those many choices. Here you can... here in the other hand... when you go here you must check this and that... if not this then that...
In my gaming group (me and my girlfriend) it probably will look this way:
1) I explain the game and all possible moves
2) After 5 minutes I will here "stop, let's play and we will see"
3) We will start playing and I will receive questions about the same things which I was talking about and for sure about those which I hadn't time to mention.
By its cooperative nature itself, I can guess that you could easily jump directly in the game and explain stuff and choices from within as they present.
For example, taking the first scenario, there's no need to explain the weather phase/dice until just the turn before they become relevant.
zedd9 wrote:
But, we started playing, there is no time to look into rulebook, because we are in play... "This action, what it is doing? Don't look into rulebook! You don't know the rules? So why we are playing? Learn them first!" ;)
Improvise and jury-rig, or ask her for a coffee while you frenetically flip the pages under the table. :D