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Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re:...

by Fluxx I thin the designer already said that he is not planning any expansion because it was enough to design all the cards for the actual game. So I don't think we will see any new cards soon.

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A minimalist design for Ninjato

by Darryl I have a thing for Chinese and Japanese motifs, so I naturally have an interest in games which have an East Asian theme, regardless of how pasted on the theme is. I've waxed lyrical about...

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New Image for Carcassonne

by earthshipThe Happy Meeple

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Reply: Terra Mystica:: Reviews:: Re: Small review (or large commentary) on a...

by out4bloodclydeiii wrote:out4blood wrote:garygarison wrote:Umm...what is that? Have you played it?Yes, briefly. You didn't like it?No, not really. The concept is interesting, a semi-cooperative,...

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Reply: Ginkgopolis:: General:: Re: Card size?

by Macinbond the size of the cards is 59 x 91 mm

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Reply: The Ladies of Troyes:: General:: Re: is ladies of troyes language...

by Madhatterdk thanks just what i wanted to knów :)regardsMorten

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Reply: The Ladies of Troyes:: General:: Re: English rules

by Madhatterdk not nice being number 14but me too please:whistle:regardsMorten

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Reply: Robinson Crusoe: Adventure on the Cursed Island:: News:: Re: Portal...

by nat whilk Thanks, Thanee. I really appreciate it.

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Reply: Terra Mystica:: Reviews:: Re: Does this Eclipse fanboy like Terra...

by minordemonNorbert666 wrote:Richard Hills wrote:Yes. First word of the review answers it!Oh, missed that. It was a bit short though.

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Reply: Carcassonne:: Variants:: Re: Famine in Carcassonne -- A Solitaire Variant

by rpickman Now that is interesting... I'd like to know if anyone else has tried this variant.I would suggest that not every stat needs to have a maximum of 8. I don't think the player should be...

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Reply: Carcassonne:: Variants:: Re: Famine in Carcassonne -- A Solitaire Variant

by cradleofmilk Still planning to try it out, but I've been slacking and watching tv instead.

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Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re:...

by Infyra I always thought the line in the description of this game..." Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the...

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Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re:...

by trzewik 1. Please contact portal@wydawnictwoportal.pl2. At this moment I focus on new scenarios. According to new cards, we will see. At this moment (november 2012 ;)) I am quite exhausted :)3. Game...

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Reply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: German...

by trzewik I put file on bgg but it was not yet accepted. I will try again.

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Thread: Le Havre: The Inland Port:: Rules:: sell and buy the same building in...

by rahdo I didn't see anywhere in the rules that forbids this: can I sell a building in my turn, collect the cash, and then buy the building back as my main action?

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Reply: Carcassonne:: Variants:: Re: Famine in Carcassonne -- A Solitaire Variant

by p4warrior Absolutely, some balance would be great. If you feel a certain resource needs more than 8 or less than 8 to make it challenging, Id love to hear your experience.

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Thread: Hansa Teutonica:: Rules:: What's the deal with "keys"?

by splendorlex I think maybe we're missing something in our group about the key upgrades. This seems to only have an effect on end-game scoring when calculating longest routes. Is there some other way...

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Reply: Carcassonne:: Variants:: Re: CarcaZombie

by rpickman This sounds interesting... has anyone tried it yet?If the zombies are too disruptive, they can surely be handicapped with a balancing rule...:zombie:

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Thread: Atlantis Rising:: Rules:: Likely a dumb Knowledge card question

by agoodall We played our first game of Atlantis Rising last night, and I have what is probably a dumb question.When you collect Knowledge cards, the rules speak of "drawing" cards and "keeping" cards....

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Reply: Hansa Teutonica:: Rules:: Re: What's the deal with "keys"?

by out4bloodsplendorlex wrote:I think maybe we're missing something in our group about the key upgrades. This seems to only have an effect on end-game scoring when calculating longest routes. Is there...

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