Reply: Terra Mystica:: Strategy:: Re: Darklings got wiped
by pinoeppeldaanh wrote:The sanctuary gives 2 priests, but you get a church back, so one less priest. Net result: +1 priest. The town bonus is nice, but the sanctuary costs 10 gold, which is a...
View ArticleReply: Terra Mystica:: Strategy:: Re: Darklings got wiped
by HorologiomHi Helge, the other people were playing cultists, dwarves and witches.I didn't get to build my sanctuary, it would have given me an extra priest every turn, but I don't think that would...
View ArticleThread: Terra Mystica:: Rules:: Can Dwarves/Fakirs special ability be used...
by tonksey Both the Dwarves & Fakir special ability allows them to skip one river/terrain hex when terraforming & building a dwelling at the cost of 2 workers (Dwarves) or, if I remember right,...
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: News:: Re: Robinson...
by Boom04ninjadorg wrote:And you should buy it because it's awesome. :cool:Oh yes! You are so right.
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: -1 token...
by Thanee Oh, that is good to hear. A FAQ will certainly be useful.ByeThanee
View ArticleReply: Agricola:: Reviews:: Re: Two different player perspectives
by Mools I've read a number of negative reviews of Agricola where people didn't like that - as they describe it - there is not enough time to do everything you want. I just assume this is the same...
View ArticleReply: Terra Mystica:: General:: Re: Group Order?!?! CLOSED!!!
by jschlickbernd Thanks so much for doing this. Bruce picked up our games yesterday from you. Can't wait to get home and play!!
View ArticleReply: Terra Mystica:: Rules:: Re: Can Dwarves/Fakirs special ability be used...
by boomtron I'm no expert, but I'm going with only one use per build action. The rules state that you can skip one space by paying the cost. Not one space per cost paid. Just like, for example, the...
View ArticleReply: Terra Mystica:: Strategy:: Re: Darklings got wiped
by daanhHorologiom wrote:Hi Helge, the other people were playing cultists, dwarves and witches.I didn't get to build my sanctuary, it would have given me an extra priest every turn, but I don't think...
View ArticleReply: Terra Mystica:: Strategy:: Re: Do you Burn all you power?
by Glamorous Mucusmrmikkl wrote:Almecho wrote:Yes, well - does it really "speed up" the circulation? I don't think so: You still need 2 Income per spent power to gain it back in space III.The only...
View ArticleReply: Terra Mystica:: General:: Re: Group Order?!?! CLOSED!!!
by UndeadViking I have not received a geekmail yet - is there a delay in sending out the games?
View ArticleThread: Terra Mystica:: Rules:: Can I pay for "unneeded" spades?
by boomtron I know that if I end up with an extra spade from something that gives me more than one at a time, like a power action, I can spend that extra spade on another hex, if the first was fully...
View ArticleReply: Terra Mystica:: Rules:: Re: Can I pay for "unneeded" spades?
by garry_rice I can't speak authoritatively here, but this smells of combining two separate actions into one action (and thus illegal)...but I could well be wrong!I believe you would be combining your...
View ArticleReply: Terra Mystica:: Rules:: Re: Can I pay for "unneeded" spades?
by FlouydRules wrote:1 Transform and BuildFirst, you may change the type of one Terrain space. Then, if youhave changed its type to your Home terrain, you may immediatelybuild a Dwelling on that...
View ArticleReply: Terra Mystica:: Rules:: Re: Can I pay for "unneeded" spades?
by boomtron To clarify, I'm asking about the legality of the following:Spend a transform and build action, paying workers (or priests) to gain spades to transform two spaces, building on one of...
View ArticleReply: Terra Mystica:: Rules:: Re: Can I pay for "unneeded" spades?
by Jordan Kane Sorry but you cannot overpay for a extra spades. The only way you can use a left spade to transform a second hex, is when you get spades by a bonus effect. For example the halflings...
View ArticleReply: Agricola:: General:: Re: New edition
by pioneer99 Are there any changes to the wording of the cards? I know the German 7th edition changed things like Horse to Steed and also change Taster to 2 food instead of 1.
View ArticleReply: Terra Mystica:: Rules:: Re: Can Dwarves/Fakirs special ability be used...
by Jordan Kane No you can't use these actions twice in one build action. PS: If you want to jump over two fields with the fakirs you have to build the stronghold.
View ArticleReply: Clash of Cultures:: General:: Re: CoC at BGG.con
by dlhammond I saw five games of CoC being played yesterday and that was just in the Hot Games room and in the big room (I never made it over to the smaller rooms to see if it was being played there)....
View ArticleReply: Terra Mystica:: Rules:: Re: Can Dwarves/Fakirs special ability be used...
by JumboCactaur No, you can't. These abilities replace the shipping concept, and you can't upgrade your distance with these abilities by default, nor by paying twice.The Fakirs can double their range...
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