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Reply: Tash-Kalar: Arena of Legends:: Reviews:: Re: Tash-Kalar Review: Fight well young gladiator!

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by SirWashington

[q=skombie]Is this Vlaada's best game? What do you think?
i like this game quite a bit but sorry Dungeon Lords is Vlaada's best game, so says my micro-badges. :p Also TtA, esp if you do online.

The 4-player sounds really intriguing, but worry about the wait times. There's no downtime in DL, and it also plays best (really the only proper way to play) at 4 player, so it loses the game pick every time.

Reply: Stone Age:: General:: Re: IOS App: No Longer Supported?

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by mhurka

Stone Age works "relatively" well on ios11. But there are still bugs to be fixed for sure. Avoid using hammers at all costs! I have a new iPad 2018 and my installation of Stone Age does not let me use hammers (I can collect them, and get end game bonus for them, but cannot use them). However, some users are able to use their hammers (not sure why or under what circumstances) and if they use them against me, that game will freeze and can no longer be played. So it is best, at least for now, to never use hammers unless you want to risk losing a game.

Reply: Gaia Project:: Rules:: Re: General Resource Conversion Summary

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by OedipussyRex

Pedantic use of language: You don't "build" Trading Stations, Research Labs, Planetary Institutes, or Academies. Only Mines are built; you upgrade to the rest, and they upgrade in a specific order. I don't know how many teaching games I've run where a player wanted to terraform a planet and build the PI on it. Using the proper language from the outset helps to mitigate that kind of mistake.

Reply: Stone Age:: General:: Re: IOS App: No Longer Supported?

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by WooHoo1

mhurka wrote:

Stone Age works "relatively" well on ios11. But there are still bugs to be fixed for sure. Avoid using hammers at all costs! I have a new iPad 2018 and my installation of Stone Age does not let me use hammers (I can collect them, and get end game bonus for them, but cannot use them). However, some users are able to use their hammers (not sure why or under what circumstances) and if they use them against me, that game will freeze and can no longer be played. So it is best, at least for now, to never use hammers unless you want to risk losing a game.


With the update released today, the tools (hammers) are now working properly (I believe). But you still can’t play a 4 player game against the AI because Red is Blue...and Blue is Blue. But wt least we are seeing regular support, which is good.

Reply: Stone Age:: General:: Re: IOS App: No Longer Supported?

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by DrHenryArmitage

mhurka wrote:

Stone Age works "relatively" well on ios11. But there are still bugs to be fixed for sure. Avoid using hammers at all costs! I have a new iPad 2018 and my installation of Stone Age does not let me use hammers (I can collect them, and get end game bonus for them, but cannot use them). However, some users are able to use their hammers (not sure why or under what circumstances) and if they use them against me, that game will freeze and can no longer be played. So it is best, at least for now, to never use hammers unless you want to risk losing a game.


Hi Michael! Agreed, it does seen that Campfire Creations is no longer supporting the Stone Age app. I noticed the same hammer issue on my 9.7-inch iPad Air 2. However, the hammers are working on my iPhone 7 Plus, and my 12.9-inch iPad Pro (1st gen). That said, I realize that not many folks have multiple iOS devices to test Stone Age on. It would appear that Campfire Creations turned in the bare-minimum level of effort to get Stone Age ported to 64-bit so that it will at least run on iOS 11 and up. But they did not bother to test for compatibility with multiple different iOS devices. I tried to file a big report on the company's Facebook page but received no reply. The facts that their Twitter account's last update was May 2015, and their web site URL does not resolve, are both not good signs, lol! Looks like we are on our own!

Reply: Pocket Battles: Celts vs. Romans:: Rules:: Re: Wounds and Casualties Rewriting - RFC

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by MattG

Orders from item 2,3, and 4 are essentially the same. They are all spent order tokens that are no longer assigned to a troop tile. When a wounded Troop is eliminated, you hand your tile to your opponent and place the order/wounds on it in your used orders pile to be redistributed during the next battle round. Taking orders from still alive units is last but it can also be used since you don’t have any orders left to further activate them.

You just can’t take a wound counter from a live troop or, gasp, one from the box that wasn’t part of the game. If you still need to account for wounds then you need to eliminate whole tiles instead.

Reply: Gaia Project:: Rules:: Re: General Resource Conversion Summary

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by Jack Spirio

JohnnySchmaser wrote:


Move 6/4/3 (with Gaiaforming Level 1/3/4)from any Bowl to Green Bowl to Start Gaia Project

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by OedipussyRex

JamesWolfpacker wrote:

frotes wrote:

So I guess it depends if you can reinvest the early income into something better that will net you better econ and transition that to points late game.


Yeah, that's the key. You have to be able to transition resources into the vp.


I play with a guy who is brilliant at getting and manipulating resources in almost any game that uses them: GP, TM, Terraforming Mars, etc. But he's terrible at actually converting all those resources to points. So he'll make a three-four step play ("I'll burn two power to move two into bowl three, spend three to get an ore and another two for the credits, take the double terraform action, spend a QIC for the navigation boost, and build a mine on this planet.") which looks impressive. Problem is, this is a trading station upgrade bonus round.

But this has nothing to do with the thread discussion, so carry on.

Reply: Gaia Project:: General:: Re: Terrans are OP

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by Bokken

DocCool wrote:

If nobody else goes into GF, Terrans can take their sweet time and pace their progress on GF so that they are up to three only in the round when there's Gaia scoring, and still gobble up all the Transdim planets which are conveniently located by the end of the game.

However, if there other factions who invest in GF, then racing up the GF track becomes important for two reasons: 1) to assure to get to level 5 first (and potentially take the advanced tech if it is a good one) and 2) to grab those Transdim planets which the other factions can reach before they are taken. In such situations, Terrans must accept that some of their Gaiaformers will remain unused in some rounds. Terrans need to get to level 5 of GF first, even if it's already in round 5 (or round 4 - gasp!) - otherwise they won't win.


Agreed. Going 1 up in Gaia forming for Terrans just doesn't make sense. Getting one per round (if you could even secure that for sure) both limits their racial and stronghold power while also taking away their expected point bonus on round 5.

24 coins isn't something to sniff at, I agree. (I prefer to think of it as a max potential of 72 power charge as it's a bit more accurate given the power combination of their racial+stronghold IF they managed to spend their power into bowl 1 just before gaia forming) That being said, the investment into the PI in turn 1 or 2 means that all other races will outpace them in income and point scoring potential if they only went one level in.

Honestly this is just my opinion, because of the 4 games I've played as terrans I've never gone shallow into GF.. So although I could try it, I feel pretty confident that they will fall behind. if you reduce all income to charge (ie: 1 coin is 2 charge, 1 ore is 6 charge etc. HH would start the end of turn 1 with a typical start of 20 charge + 2 tech tiles AND a 2 tech bumps (A + M + M), verses terran's typical start of 21 charge (max 27 with perfect power management), (PI + TS + M + M + GF).

If terran's dont leverage their PI into a resource generating powerhouse, I feel they'll fall way behind from the compound interest lost in building it.

Reply: Gaia Project:: General:: Re: Terrans are OP

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by frotes

Also you are likely to end up high in 1-2 trees. Nav/GF look to be the ones for terrans. Level 5 GF is a good amount of points for them

Reply: Pandemic: The Cure:: General:: Re: Thoughts about single character games

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by argentetbury

ackmondual wrote:

I've only seen, not played the expansion, but worth noting is they broke the mold and made one character into a truly "support character"... The Celebrity Activist. She can't collect samples nor try to find a cure, as she has no vial face on her dice! :wow:



Hey! I thought I recognised that table! :D It's now stored at my in-laws' as we've replaced it with a much more game-friendly table.

In that particular game I remember thrashing out an easy victory on Heroic level - the Troubleshooter is vastly overpowered, plus the Quarantine Specialist is no slouch as an accomplice! The Field Operative is a lone wolf who will happily buzz away and churn out cures, while the Celebrity Activist can use her cash and private jet to support the others admirably.

Review: Pandemic Legacy: Season 2:: We didn't even bother playing the final game

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by Gilberga

At first, Pandemic Legacy Season 2 was exciting as we were opening boxes and exploring however this quickly grew monotonous.

As we came towards December, I started to get a little excited again. This excitement was dampened in November due to our goal being completely unachievable in both attempts, not because we of our poor strategy buy simply because we didn't draw the required cards.

Still, I had hopes for December. Immediately after discovering our ultimate goal, the whole group was annoyed. Again, we would be completely reliant on drawing particular cards, [o]with no real way to increase our odd so late in the game.[/o]

We held on for a long time in our first game of December, despite this, we did not draw the cards we needed until and had no chance whatsoever of winning.

After playing through the whole campaign, we didn't even play the final game in December. Why? Winning would be reliant on unlikely card draws, we could easily lose from bad luck and any win would not provide any sense of achievement, rather just be sure to getting the cards we need.

Winning is not so important among the players in my group, but the process of playing this game was simply not fun for 3 out of 4 players in my group.

Pandemic Legacy Season 2 was the most disapointing game I have ever played.

I recommend this game only to people who are fine to go along for the ride and don't mind having the outcome of games be based mostly on luck.

You don't play Pandemic Legacy Season 2, it plays you.

Reply: Stone Age:: General:: Re: IOS App: No Longer Supported?

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by WooHoo1

DrHenryArmitage wrote:

mhurka wrote:

Stone Age works "relatively" well on ios11. But there are still bugs to be fixed for sure. Avoid using hammers at all costs! I have a new iPad 2018 and my installation of Stone Age does not let me use hammers (I can collect them, and get end game bonus for them, but cannot use them). However, some users are able to use their hammers (not sure why or under what circumstances) and if they use them against me, that game will freeze and can no longer be played. So it is best, at least for now, to never use hammers unless you want to risk losing a game.


Hi Michael! Agreed, it does seen that Campfire Creations is no longer supporting the Stone Age app. I noticed the same hammer issue on my 9.7-inch iPad Air 2. However, the hammers are working on my iPhone 7 Plus, and my 12.9-inch iPad Pro (1st gen). That said, I realize that not many folks have multiple iOS devices to test Stone Age on. It would appear that Campfire Creations turned in the bare-minimum level of effort to get Stone Age ported to 64-bit so that it will at least run on iOS 11 and up. But they did not bother to test for compatibility with multiple different iOS devices. I tried to file a big report on the company's Facebook page but received no reply. The facts that their Twitter account's last update was May 2015, and their web site URL does not resolve, are both not good signs, lol! Looks like we are on our own!


See my post above. The newest update has working tools on the iPad. iPad Air 2 with most recent iOS and Stone Age updates - played 3 games today and had no issues with the tools.

Having 4 different colors, however...still isn’t working.

Reply: Gaia Project:: Rules:: Re: General Resource Conversion Summary

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by JohnnySchmaser

OedipussyRex wrote:

Pedantic use of language: You don't "build" Trading Stations, Research Labs, Planetary Institutes, or Academies. Only Mines are built; you upgrade to the rest, and they upgrade in a specific order. I don't know how many teaching games I've run where a player wanted to terraform a planet and build the PI on it. Using the proper language from the outset helps to mitigate that kind of mistake.


I know what I'm doing now, and every so often, I still attempt to do things like go from Trading Station direct to Academy.

Reply: Pandemic Legacy: Season 1:: General:: Re: Coming from vanilla pandemic

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by rmsgrey

Just knowing that if you build a research center you can make it permanent for the rest of the campaign makes a big difference to the trade-offs around setting one up - as does the existence of positive mutations for the cost-benefit of eradication.

Having long-term consequences means that, even if you only had the vanilla Pandemic goal of curing 4 diseases to win a game, you should be going about it differently.

Reply: Gaia Project:: General:: Re: Terrans are OP

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by DocCool

In most games (at least 4p), you'll have at least one faction for which it is desirable to completely focus on Navigation and therefore will beat Terrans to level 5. In my games so far, I feel that Navigation level 5 is the most contested one ("contested" meaning "more than one faction reaches level 4 by early round 5").

Reply: Pandemic Legacy: Season 2:: General:: Re: Considering getting this, but have a question (no spoilers please)

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by imaloony

Base game, no you can't really continue to play it after the campaign is complete (I guess you could set up a normal game after the end, but it may feel a bit forced).

But the way *I* like to look at it isn't that you get to only play the game 12-24 times. Rather, that you will *definitely* play the game 12-24 times.

Thread: Gaia Project:: Strategy:: Most/least contested research areas

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by DocCool

In 4p games, there are games when each player focusses on a different research area, and can take his/her time to take the advanced tech tile and/or do the final step to level 5 because no other player is advancing beyond level 3, but in my experience most of the time there's a race between two players on at least one research area for level 5 (less often for the advanced tech tile). I'll call a research track "contested" if more than one player reaches its level 4 in the same round and level 5 is still open).

This usually makes the participating players race towards a federation and that next research step to advance to level 5 before the competition - and often earlier than would be optimal*, and often it forces them to ignore round scorings and e.g. build a RL for the required research step instead of whatever the round scoring is.

In my game so far, the research track which was most contested is Navigation, with Economy being second. Whether Terraforming or Gaiaforming are contested largely depends on the setup and the factions in the game (e.g. Bal T'aks and Terrans doing a race up the GF track ). I've yet to see a race on AI or Science.

What are your experiences?


*Optimal in maximizing VPs resp. income. This mainly applies to the rightmost three research tracks, i.e. Gaiaforming, Economy and Science, where going to level 5 not before round 6 yields the best results, and having to take it earlier loses some VP (from future Gaia planets) resp. income (Economy, Science). For the three research tracks on the left side an early taking is usually not worse, unless a round scoring is missed (Terraforming: federations, Navigation: mine building).

Reply: Stone Age:: General:: Re: IOS App: No Longer Supported?

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by DrHenryArmitage

Thanks! Just updated, and it’s hammertime on my iPad Air! (sorry)

I guess that rumors of Stone Age’s demise are greatly exaggerated — for now.

Reply: Gaia Project:: Strategy:: Re: Most/least contested research areas

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by vidra

Navigation is very often contested, but so is Terraforming, mainly for the federation tile you gain, but also because it offers ore boosts as well as the obvious advantage of cheap terraforming. Also, if there's a particularly juicy advanced tech tile, it might spark off a race.
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