by mikecl
Morganza wrote:
No, what I meant was, is there a mechanism to prevent the bossiest player from dictating strategy for everyone else?
Heh. Oops. Sorry about that. In his designer diary, he says he's tried to create enough variables that there often ISN'T one really good move so that the way forward is more open to consensus.
I don't know if he's achieved it. But it's refreshing to hear a designer say that issue was top of mind when he put the game together.