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Reply: Merchants & Marauders:: Sessions:: Re: Not All Captains Are Born To Be Pirates...

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by Randor20

Desiderata wrote:

If the NPC ships are nearby a player of a country/profession which they seek, then they ignore the directional arrow on the card and go for that player. Did you read the NPC ship "priorities" carefully?


Just was I was about to ask :).

As for the wars. Yes, the closing of ports is probably the most important thing here. Mostly for pirates who already have a few bounties this can limit their options even further. And in one game I saw a merchant player buy 3 of a kind only to have the only port with that good in-demand closed of by war :(.

Edit: You must call a win if you have it. You cannot hide that to maybe try to improve your standing on the Glory track. So technically you won, since your opponent didn't declare his win (though if it was his first game I would give it to him - and I would too if he didn't get any new glory in the rounds after getting the "6 Glory + 60 gold stash").

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