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Reply: Terra Mystica:: Organized Play:: Re: Season 24 of TM Tour Has Started

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by JamesWolfpacker

Dhrun wrote:

jsnell wrote:


But people are so hostile to these changes

I think hostile is too strong, and I really don't want to continue this discussion, but personally and generally speaking I find it hard to not get triggered by persistent lobbying + ad nauseam discussion tactics - which I don't want to adopt too ;-/

jsnell wrote:


that it might take a very long time to get the data that proves it didn't work.

To pick this up one last time: I explained before why I think the approach has problems technically, but to me even if it works perfectly, playing a faction using offsets will feel less satisfying than all factions starting on the same ground.

And as I mentioned before I'd rather see something else realized to keep game and tour fresh, e.g. changing faction exclusions or auctioning (don't make me explain how to me this feels better than fixed offsets).

And still at the end of the day I am not going to implement anything myself, so I would thankfully respect any reasonable approach - including carefully testing VP shifts I guess (only right now I am undecided about my spare time and TM in general).

I don't think "hostile" is too strong, it's pretty spot on.

All sorts of games use offsets of some type.

Auctioning feels better to you than offsets because you feel that you have some control of the amount of offset.

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