by JustinRRizzo
tribefan07 wrote:
JustinRRizzo wrote:
I personally hate games that have fixed number of turns/rounds, especially when they are low numbers. I'm not sure why the gaming community, and designers, are fixated on this.
Probably to keep the game relatively medium-length. Even with the limited actions and brevity, a 4p game generally takes about 90 minutes.
JustinRRizzo wrote:
Thankfully the designers have other titles which have allowed us to fill the void. I can't wait for the expansion for Lorenzo.
Don't you only take 3x6=18 actions in a game of Lorenzo? It's been a while since I played, but the brevity and number of actions seems very similar in these two games.
Yes in Lorenzo it's 4x6 (three color die and one neutral) for 24 actions, and several of the cards you acquire give you a freebie action. I typically end a game with 26 actions. Just barely enough to satisfy.
FWIW, we played our first learning 2P game of Marco in under 40 minutes. Our second game was 30 minutes.
I think Z-Man games in general develops games that really draw me in with fantastic mechanics, but ultimately disappoint me with their brevity of choices per game. I prefer to make lots of tough choices, instead of just a few excruciating choies. I have retained Glass Road (for now), Saint Petersburg (forever, since the players define the pace), Troyes (for now). Recent acquisitions that I'm nearly ready to purge after one play include Helios and First Class. Helios has wonderful mechanics, but static setup and a super low number of turns per game (I think it was 18), both big turn offs. We just played our 2P learning game of FC in under 25 minutes. 5 minutes setup, 5 minutes explanation, 5 minutes tear-down for 25 minutes of game play? No thanks. You only get 18 actions in FC as well, but at least there are some bonus options. Still, too short, too tight, I want more gameplay per game.