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Reply: Merchants & Marauders:: Variants:: Re: "Port" = End of Turn: minimizing downtime *BETA*

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by soosy

Something else to try, which gives a guideline and puts into rule form the "go ahead and take your turn while I finish up, I won't affect you" that people may already be doing:

"With the current player's permission, the next player may take their turn, as long as they are not starting within or enter movement range of the current player (i.e. the current player can't reach the next player's Sea-Zone or Port with their remaining actions)."

For example, the current player moves and Scouts a Merchant. The furthest they could move after the raid is an adjacent Sea-Zone, so the next player can start as long as they steer clear.

The current player should check that they won't be playing any Glory Cards that could give them extra actions, move NPCs or otherwise interfere. And the next player may choose to wait it out, of course, especially if they are thinking of attacking the current player. :arrrh:

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