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Reply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Yet another "some questions after first play" thread :)

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by adixor

Mr Mjeh wrote:

Hey Adrian - happy to hear your enjoy it - it is indeed awesome :)

1. Yes only once
2. Starting items are only for two individual uses in a game
3. Yes you can be supported
4. Right
5. The item can only be used once per round. The designer has stated this was indeed the case, but also, you can find a description of this on page 15 - symbols and their effects: if there is no number, then it means one. So you can do this once per round.
6. But food still goes bad. There is also a discussion as to what constitutes food. Most have ruled that only actual food is food, and not an animal that you kill for 1 skin and 1 food.
7. Yes, because you can't fail - or rather, if you do, it would be rather dumb.
8. They could've
9. Nope and you shouldn't if you want to win :p
10. You can take +1 tokens with you if you move camp, so generally this shouldn't happen. As to your question, I would rule no, but don't know.


Hey, thanks for the quick reply, really useful! Some comments:

8. Just wanted to be sure they are all unlimited. Minor inconsistency but raises questions :)
9. If I move my camp and _not_ take the +1 tokens, can I move them later on? Or is it that they can only be moved together with the camp or not at all?

and some new questions

11. During the night phase can I first apply any special "powers" or items effects and then pay food, etc? I didn't see any limitation on the order of sub-actions for the Night Phase.

12. For Scenario #1, the totem icon means "no action". Consequently, whenever we drew island hexes with totem icons, we didn't draw any Mystery cards. Still, at some point an event instructed us to draw 2 Treasure cards (I don't think the totem icon was on this card). I guess in this case we have to draw them, and generally we can draw them as needed unless the totem icon is present.

13. The character special effects can be applied at any point in time right? (for example we begin resolving the actions, somebody needs to explore, before exploring the Explorer pays 2 Det points to look at 3 island tiles and rearrange them so that the Exploration action that will happen immediately afterwards will get a "good" hex).


After all the discussions about the rulebook etc I would say that the information _is_ generally in there but sometimes in unexpected places. In this respect it reminds me of the Mage Knight rulebook. An index would be great (as you also requested in another thread) if a reorganization would be too much to ask.

Thanks !
Adrian

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