by dond80
garygarison wrote:
While I'm happy to close the book on our TM discussion, the question of superfluousness in game design is one that interests me.
Anyone willing to put forward an example of a game with an element that does indeed qualify as superfluous? I'm talking the strict definition here, none of this, "Well, I like what it offers, so that means it's necessary."
Anyone willing to put forward an example of a game with an element that does indeed qualify as superfluous? I'm talking the strict definition here, none of this, "Well, I like what it offers, so that means it's necessary."
I don't think it's a question that can be answered as you pose it because it all relates back to ones subjective likes and dislikes. I can't think of anything on a game that is redundant in the sense that I think you may be talking about.