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Reply: Robinson Crusoe: Adventure on the Cursed Island:: Variants:: Re: A way to avoid the "Alpha player"!?

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by poifpoif

Serapis wrote:

The following is just an idea that came across my mind, reading about the thread concerning the "one player who playes them all" in Coop-games.

Maybe we can avoid this "Alpha player"-thing by determine that the starting player (as the token passes each round) gives out his "masterplan" for the actual round and some preview for what should result out of it and happen the next turns.
Through the further instructions of the former starting players the actual "leader" has always some information about how others would handle the game and can carry forward their plans or fulfill his own ones.
Given those advices the other players can decide whether they want to follow them or not.

And to make it more efficient the starting player will get 2 determination tokens, if the whole group followed his advices, to show that he is convinced he can trust his team and that they will make it from this island all together.
And for each pawn a player uses in opposition to his advices he needs to spend one determination token to show that he is convinced that he knows better what to do, than the actual leader.
This will result in a little bit more fiddleness but it will also involve a great part of group dynamic, of playing out who will be the leader in this game and whom the group will trust.

I think this could be a great way to give a great game an even tighter feeling according to books like "Lord of the flies" or similiar ones.


:thumbsup:

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