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Reply: Terra Mystica:: General:: Re: Cult Tracks

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by garygarison

Horologiom wrote:

The other cards with the permanent effects became artefacts. You could buy artefacts, if you met the conditions, so first af all you had to build temples, then get priests to upgrade your alchemistic knowledge, then you bought artefacts... still too complicated.

Thank you for shedding some light into the design process. It's always fascinating to learn how a game evolves.

As for the complications of the earlier versions of the game, were you yourself fond of them?

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