by dond80
skipsizemore wrote:
garygarison wrote:
DaviddesJ wrote:
We're certainly not lacking in games that have been aggressively simplified to the point of extreme minimalism. So when you vociferously advocate for that in every possible game, it gets a bit tiresome.
"In every possible game"? What hat are you pulling this from? A couple weeks ago, I investigated Advanced Squad Leader: Starter Kit #1 and am now eager to give it a whirl. AS-freaking-L!
There is a big difference (to my way of thinking, anyway) in a complex game that aims to be a simulation (like ASL) and a complex game that just seems to be an odd collection of Euro mechanics. I liked my first play of Terra Mystica well enough, and I have liked similarly busy games (like Vinhos and Trajan). On the whole, though, I don't think it's a good trend.
My .02 - Trajan and vinhos both suffer from a high degree of complexity like terra mystica. However, TM and Trajan have enough depth and replayability to justify the complexity while vinhos does not.