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Reply: Merchants & Marauders:: Rules:: Re: General NPC Question

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by shnar

The captain is killed. He loses all gold on board but retains gold in his Stash. IIRC, he loses everything except maybe the rumor? (i.e. all cargo, all special weapons, the ship as well). He retains Glory Points though.

The ship is effectively scuttled, i.e. sunk. The player now draws a new captain and a new ship, the same choices as in the beginning of the game (i.e. can choose sloop or frigate, starts at new captain's port, etc).

Page 15 describes all this in detail, repeated for your convenience:

Dying & Retirement
If your Captain dies you must discard:
• Your Captain
• Your Cards
• Your Ship
• Your possessions on the ship (Special Weapons, cargo, Gold)
• Your Bounty Tokens

You draw a new Captain with which you continue on
your next turn. If you died on another player’s turn, you
simply enter the game again when it’s your turn.

Your new Captain is imagined to have advanced as far in
his career as your previous one. For that reason you keep
the number of Glory Points you have and any Gold you
may have stashed (now located in the home-port of your
new Captain).

Follow the Player Board setup instructions on page 5,
with two important differences:

1) If there is a pirate NPC located in the Sea-Zone
of the Captain you draw, you may draw another.

2) You only receive 10 Gold from the game if you
have no Gold stashed. If you have less than 10
Gold stashed, you take all the Gold you can from
your stash and the game will supply you with the
remaining Gold up to 10.


-shnar

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