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Thread: Merchants & Marauders:: Rules:: General NPC Question

by demisagapw I am new to this game and maybe someone can help me. Scenario:1. NPC vs Player Captain2. NPC boards Player Captain and beats him in crew combatQuestion:1. How does plunder work for an...

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Reply: 1960: The Making of the President:: General:: Re: Any chance of future...

by harlemsushi I'd be all for it, but what I would like is sort of a multi player 1960 that is at its core a 2 player game but also flawlessly scalable up to 3 or even 4 players.Good elections to do...

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Reply: Agricola:: General:: Re: Real quick question before I start my first game

by iGotGame Thanks! Played my first game and that didn't even come up!

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Reply: Merchants & Marauders:: Rules:: Re: General NPC Question

by shnar The captain is killed. He loses all gold on board but retains gold in his Stash. IIRC, he loses everything except maybe the rumor? (i.e. all cargo, all special weapons, the ship as well). He...

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File: Principato:: Principato Summary

by DigitalMan New File: Principato Summary for Board Game: Principato

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Reply: Merchants & Marauders:: Rules:: Re: General NPC Question

by demisagapw Cool thanks for clearing that up.

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Reply: Dungeon Lords:: News:: Re: Bonus goodies for Spiel 2012

by Sahib alenen wrote:Will the even Steven cards be available through other methods? Maybe geek store?Yup they will be available from BGG store.

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Reply: Junta: Viva el Presidente!:: General:: Re: Hats

by darkseedcool what we have is a che hat, the sunglasses, and a cuban.if any of those arent worn, no extra victory point for you

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Reply: First Train to Nuremberg:: Rules:: Re: Slight "station" vs. "town"...

by MikeTuna I just finally got this game and played it for the first time. After the first play, I immediately added a set of extra red and green cubes that I plan to use in future game to help 'mark'...

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Thread: Neuroshima Hex!:: Variants:: ARMY IDEA: Cycloid Invaders

by peterpotamus I used to play Neuroshima Hex a lot last year, and I had quite a few custom army ideas, most of which I didn't go further than the theoretical stage with. I will post some of them...

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Reply: Agricola:: General:: Re: Real quick question before I start my first

by malletman I've played loads of times and it has hardly ever come up.

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Thread: Neuroshima Hex!:: Variants:: ARMY IDEA: Duke Nukem!

by peterpotamus I used to play Neuroshima Hex a lot last year, and I had quite a few custom army ideas, most of which I didn't go further than the theoretical stage with. I will post some of them...

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Thread: Neuroshima Hex!:: Variants:: ARMY IDEA: Section 9

by peterpotamus I used to play Neuroshima Hex a lot last year, and I had quite a few custom army ideas, most of which I didn't go further than the theoretical stage with. I will post some of them...

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Thread: Neuroshima Hex!:: Variants:: ARMY IDEA: Doom

by peterpotamus I used to play Neuroshima Hex a lot last year, and I had quite a few custom army ideas, most of which I didn't go further than the theoretical stage with. I will post some of them...

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Thread: Neuroshima Hex!:: Variants:: ARMY IDEA: Tyranids

by peterpotamus I used to play Neuroshima Hex a lot last year, and I had quite a few custom army ideas, most of which I didn't go further than the theoretical stage with. I will post some of them...

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Reply: Agricola:: General:: Re: Real quick question before I start my first game

by Juliusan Could you please use a more specific thread title? That way it would be easier for other to find the answer.

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Reply: Saboteur:: Rules:: Re: Game with 7-players, seemed unbalanced

by Juliusan Our group experienced the same problem: for certain number of players either saboteur or dwarf team seamed to be unbalanced (I don't remember the exact cases). And the general answer in...

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Reply: Earth Reborn:: General:: Re: Poll- Have you successfully been able to...

by theasaris Spicy McHagus wrote:I haven't played any of the tutorials. We just jumped in and learned then only played SAGS.Is there any easy way to jump right into SAGS? Learning aids (apart from...

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Reply: Merchants & Marauders:: Rules:: Re: question about timing of clemency

by tcamprubi Don't forget, by the way, that when you attack a merchant player, you get to have a bounty as soon as the combat begins AND another bounty if you win it... that's two bounties in a row...

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Reply: Dungeon Lords:: Reviews:: Re: Oh children... the imps do it, the...

by yetikeeper Such hilarity abounds from your review that during my perusal I inadvertently dropped my monocle into my cup of Darjeeling. My yeti, however, was not amused.

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