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Reply: Pandemic Legacy: Season 2:: Rules:: Re: Perimeter report at starting...

by Desonosphilihp wrote:So I’m playing this with a Facebook data scientist, and she’s curious; how many of you destroyed the card?We scratched everything that wasn't relevant - we had already done the...

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Reply: Gaia Project:: Strategy:: Re: Standard Openings

by Limitless333 Posting this here also as the relization just hit me on how I actually play different factions in practice. The more I play the more I think that R1 Academmy is the best opening for a...

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Reply: Gaia Project:: Strategy:: Re: Standard Openings

by Jack Spirio I think I have Never Seen a Acedemy start, but in most games they were seldom build anyway and most often only late because there was the round for it. Maybe I should try to build one...

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Reply: Agricola:: General:: Re: Agricola deluxe edition

by mfaulk80EpicViking wrote:I just got a TMG newsletter where they write that they are going to celebrate their 10 year anniversary. Then they also attached a photo of a coming project.They didn't...

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Reply: Gaia Project:: Strategy:: Re: Standard Openings

by DocCool The thing with a round 1 Academy is that for most factions it feels as if you're not making good use of whatever special features your faction has, because most Academies are boringly...

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Reply: Terra Mystica:: General:: Re: Balance?

by gmg159 Variable Starting VP for Fire & Ice Side 1Fakirs 26Nomads 20Halflings 25Cultists 16Alchemists 29Darklings 16Mermaids 17Swarmlings 24Auren 29Witches 18Dwarves 32Engineers 21Chaos Magicians...

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Reply: Gaia Project:: Strategy:: Re: If the round 1 bonus is for building...

by OedipussyRexLimitless333 wrote:Ivits can't afford itThey can, but it's highly situational involving the others not screwing up.Situation: PI/A tech tile under terraform or bottom three; Free...

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Reply: Gaia Project:: Strategy:: Re: Standard Openings

by Limitless333 I think all the factions that want to open Academy don't have a PI that is worth rushing. Here are my thoughts on each one.Nevlas: Better to use early power for Knowledge. PI becomes...

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Reply: Gaia Project:: Strategy:: Re: If the round 1 bonus is for building...

by Limitless333They can, but it's highly situational involving the others not screwing up.Situation: PI/A tech tile under terraform or bottom three; Free terraform booster in game, and Ivits get it;...

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Reply: Terra Mystica:: General:: Re: Balance?

by CTKShadowgmg159 wrote:Variable Starting VP for Fire & Ice Side 1Nomads 20:surprise::what:

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Reply: Gaia Project:: Strategy:: Re: If the round 1 bonus is for building...

by Limitless333 Is it ever or can you think of a situation where it is better to open the QIC academy over the knowledge academy? I can only think of doing it with the Xenos to get a fast 3rd tech tile.

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Reply: Gaia Project:: News:: Re: Gaia Project made it into the BGG Top 50!

by JamesWolfpacker Perhaps a topic title change is called for?

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Reply: Terra Mystica:: Organized Play:: Re: Fire & Ice Ladder - Official Thread

by SirElliotTheNobleJordanLewis1 wrote:https://terra.snellman.net/game/FireIceLadderW5G14Dingbat just won a game converting 66 (!) VPs to coins as Alchemists - the most I've ever seen!Looks like I...

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Reply: Gaia Project:: Strategy:: Re: Which research track to advance and what...

by trevorandlindaasd123321 wrote:How do you get 3 steps in round 1? It seems you could only get 1.It then seems you should only go to level 2 of science and then do something else.It is also possible...

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Reply: Goa:: General:: Re: Online game anyone?

by robrizob Pete, we're on, and it's your turn. :)

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Reply: Terra Mystica:: General:: Re: Balance?

by gmg159 Here is a comparison between the variable VP's and average score difference of all 1000+, 3-5 player games on Snellman.Variable Starting VP for Fire & Ice Side 1 (5539 games)The mean...

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Reply: Terra Mystica:: General:: Re: Balance?

by gmg159CTKShadow wrote:gmg159 wrote:Variable Starting VP for Fire & Ice Side 1Nomads 20:surprise::what:The average starting VP is 23 on that map for some reason, so a bit above average but not...

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Reply: Gaia Project:: Reviews:: Re: The Stars Our Destination--A Theology of...

by Neo_1 I don't know if it deserves to be #1 in the BGG strategy rankings, but Top 10 easily. Totally agree with OP's verdicts.

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Reply: Pandemic Legacy: Season 1:: General:: Re: advice wanted: Best way to...

by clivej The group I played Season One with managed two or three games a week. That kept the rules fresh in our minds.Conversely, the group I'm playing Season Two with is only managing one game a...

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Reply: Gaia Project:: Strategy:: Re: Which research track to advance and what...

by OedipussyRextrevorandlinda wrote:8 per turn, which i'm guessing is pretty good.In the immortal words of Arthur, "It doesn't suck."

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