by aviator13
Was really hard to narrow things down to 20, but in general orange cards feel bad because they have to go down first and then you do the action. Blue cards are similar to orange, but if I know what it is, I can plan ahead of time to get the extra food or wood or w/e it is I'm exchanging then spend action near end of round or next round to take advantage1A Peddler- Limited uses, and if you don't get it before first animal set or two, useless
5A Chief- You generally play this early, and if you are, why not just take 4 point tile, extra food worth more than 3-4 points saved
42b Steward- Usually people pick up shed near end of game, so pointless start card
76A Homecomer- Benefits other people besides you, hard to get more than 1 worker
88C Clerk- Overseas Trading very rarely taken, and don't like to bust out rules for diagonal upgrades
105B Knarr Builder- Since knarrs only cost 1 wood, seems quite bad
109B Master Counter- Only usable in 4 player game, and I don't see people going to that space multiple times a game
123C Oil Seller- Needed errata since one space is removed from game, so if not removed, should get new printing
124B Laborer- Hard to trigger and not worth going out of way to do so
126A Trapper- Requires succeeding to even get benefit
127b Angler- Requires succeeding to even get benefit
128A Digger- Requires succeeding to even get benefit
129b Meat Curer- Requires succeeding to even get benefit
130C Snare Specialist- Not sure it's really worth spending the snares to return worker
139C Loot Hunter- Especially after new tiles from expansions, the -1 is almost never applicable
150c Meat Buyer- Card is basically unplayable
159B Festive Hunter- Okayish card that's not great and slows down game and leaves things up to chance
161B Whaling Assistant- A lot of commitment for very little reward, which you then now have to use more actions to upgrade
162C Flax Farmer- A lot of commitment for very little reward
164A Armed Fighter- Very specific benefit that isn't always usable
I do understand why most of the Trapping cards you need to actually succeed, but now in the 4player game the 2V hunting game spot returns viking, so all those cards can work that way