by PaulGrogan

by PaulGrogan
by robinz
I think I still prefer TM, although I haven't yet played enough GP (about 5-6 games) to know for sure.by Caylusboy
I've never played Gaia, only read the rules and watched a couple of video reviews and runthroughs. I was never drawn to it really.grant5 wrote:
grant5 wrote:
by jleang12
One of the many online videos would be the best method of understanding the game...but then again those videos are running for 30-45 minutes. If you're wife isn't into core games, then it will be rough. This is typically I explain the game to people (albeit they already have interest in playing the game):by Benkyo
Faso74it wrote:
by grant5
JamesWolfpacker wrote:
grant5 wrote:
grant5 wrote:
by Burning
parelle wrote:
by Tarantella
Cantalopian wrote:
by OurBG
Hey, we just finished January, so no spoilers past thatby Skombie
Faso74it wrote:
curtc wrote:
by cferejohn
Yes, that's all it does at this time, though note that it also pushes the population up at the end of the game, which means that that city is less vulnerable to eventually dropping to 0 (which of course requires you to scratch off that card, and no spoilers, but it seems unlikely that you get a sweet party thrown for you as a result). At this point though, you're largely building supply centers because that's what you need to do to win the game.by nerman8r
You're more or less right.by Matt620
Population is connected to the Produce supplies card. [o]It will have an effect later on an upgrade [/o]. It matters for your final score.by csadn
I was part of the playtest sessions for this at DunDraCon in '02 or '03. I still have the playtest materials.by GreyArcher
springbear wrote:
by kungfro
Update:by gmg159
Instead of infinite or multiplicative by game number, with the way games are setup a 1/G (where G is the game number index) seems it scales best. So a win in G2 is worth 1/2 a win in G1. A win in G8 is worth 1/8th.