Quantcast
Channel: Z-Man Games | BoardGameGeek
Viewing all 380953 articles
Browse latest View live

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

$
0
0

by KrazSaiko

This is issue with the Gleens is gaining that knowledge to get all those bumps. They need to get up the NAV as quick as possible since they can't use QIC's unless you go for an Acad opening.

I'm actually playing Gleens in one of the PBF games right now. My first tech was the 3vp/GP which was on the Gaiaform track. So I've been doing 1 Transdim planet a round which has been great since no one else has really been contesting transdim planets, Bal T'aks have a bit.

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

$
0
0

by Limitless333

I've actually never used a Gaiaformer with Gleens; but, now that I'm thinking about it, I wonder if they shouldn't just go crazy on the Gaia track. Or, at least, I wonder if there aren't scenarios where that's the best thing for them to do.


I think the Gleens do well opening RL+4M the 2nd tech step can be used for income or knowledge. I like to get their Academy R2. I hope to get the 4 coin tech tile. With this opening you are able to generate a lot of income and have enough knowledge to transition into Gaia Projects in preparation for late round Gaia Planet scoring.

EDIT: If the math works out, I would be willing to get a Gaia Former starting R1 and get my academy and an additional Mine R2.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

$
0
0

by frotes

Shampoo4you wrote:

frotes wrote:

Shampoo4you wrote:

frotes wrote:


in 4p, if the setup has some good gaia scoring, there definitely should be a 2nd race that can dip into it picked. If the scoring isn't that favorable, it may just be terrans getting transdims but everyone else should be getting natural gaia planets because they are just good/cheap to settle on


If your aim is just cheap settlements, the terraforming track is a much better option.


disagree. everyone can get 1-2 qic and nav2 for the nearest 1-2 gaia planets

Terraforming requires several tech bumps up the track (which you aren't using for early Nav expansion or going up Income tracks) which slows down your early development. Then you still need nav to reach enough planets. Terraforming is more of an all in tech track since you want level 3 before you even start using it and the level 5 reward is so good


What the heck are you talking about? It only takes two moves to decrease Terraforming costs by 1/3, and one additional move to decrease it by 2/3rds. It relies just as much as on the Nav track as the transdim track does. Actually, the transdim track relies on it more because you're likely to run out of nearby purples before running out of other planet types.

Not sure why you even brought up Gaia planets, everyone can settle those for QICs so it doesn't really relate to a conversation between terraforming vs. gaiaforming tracks.


That's 3 tech bumps to move up to 1o terraforming. That isn't a cheap investment any race can do when it comes to getting systems early on

New Image for Carcassonne

$
0
0

by manolaren

<div>Family play with both Ins & Cathedrals and Traders & Builders expansions</div>

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

$
0
0

by frotes

Limitless333 wrote:

I've actually never used a Gaiaformer with Gleens; but, now that I'm thinking about it, I wonder if they shouldn't just go crazy on the Gaia track. Or, at least, I wonder if there aren't scenarios where that's the best thing for them to do.


I think the Gleens do well opening RL+4M the 2nd tech step can be used for income or knowledge. I like to get their Academy R2. I hope to get the 4 coin tech tile. With this opening you are able to generate a lot of income and have enough knowledge to transition into Gaia Projects in preparation for late round Gaia Planet scoring.

EDIT: If the math works out, I would be willing to get a Gaia Former starting R1 and get my academy and an additional Mine R2.


This is good for late game gaia scoring through transdim. Since you will need Nav + GF tracks, you will need to invest in getting enough knowledge

Otherwise if you want some early game gaia scoring, go with what jeff/jack said.

Reply: Pandemic: The Cure:: Rules:: Re: Epidemic on Last Die Roll

$
0
0

by jesslc

badgerofmight wrote:

This makes me want the expansion more if that's the case. I got this yesterday and have 4 plays and 4 losses. All, again, because of the runaway effect of epidemics leading to outbreaks. It's clear that minimising the size of the treatment center pile is very important.

I've only ever played with pairs of roles so far so maybe three is the way to go, though I don't usually enjoy managing multiple roles. So far I have used the Dispatcher/Researcher combo twice, and also Dispatcher/Medic combo twice. Using Medic more than double the number of turns I manage to fit in a game before getting DESTROYED, but destruction comes nonetheless.

Final note: I cured one disease by the end of plays 3 and 4. It might help my chances if I didn't always forget about being able to treat all cured dice at once when in the middle of treating a selection of different dice.

I think dispatcher is not great when only playing with 2 roles. Containment specialist, generalist or medic are much better.

If you'd rather discover the strategy for yourself, then ignore this link but if you'd like some tips there are some excellent ones from Tom Lehrman here: https://boardgamegeek.com/article/18210299#18210299

Reply: Terra Mystica:: Strategy:: Re: Alchemist opening statistics

$
0
0

by Manpanzee

This might be a new achievement: It's actually possible for the Alchemists to end Round 1 with a SH and FIVE dwellings.

All it requires is a metric ton of leech, limited competition for power actions, and getting Bon6 from Seat1. No Act6 involved, interestingly.

It probably SHOULDN'T happen (getting Act2, Act3, and Act5 with no real hurry is pretty unrealistic), but it is possible.

Reply: Gaia Project:: General:: Re: Terrans are OP

$
0
0

by PROJ

If the gaia scoring is favorable enough that terrans would dominate, think about the ramifications:

This means that terrans *should* be picked first, since the first person to pick race should be optimized to score the highest without interference. This means they will have worse access to favorable round boosters.

Most setups favoring terrans would also necessarily favor the other two heavy gaiaforming races: the itars and bal'taks. Granted, not every map is going to be favorable for all of them, but a good chunk should be.

The default gaia planets on the map are meant to alleviate the gap between gaiaforming specialist races and the others. You have to focus not necessarily beating the terrans at obtaining gaia planets, just keep up so they don't have an insurmountable lead and overtake them elsewhere.

Terrans also struggle to gaiaform a lot and get a lot of navigation simultaneously. You can take advantage of this by cutting them off if they go early into the gaiaforming track, or keeping up with their gaia planet colonizations if they go towards a PI build.

There's also several races that can gaiaform pretty well at level 1 in a pinch. Ambas, taklons, and bescods come to mind. You can also take advantage of gaiaforming depending on the timing of power charges and whether or not the +2pt round booster is in the game.

Reply: Gaia Project:: General:: Re: Terrans are OP

$
0
0

by Cantalopian

Crikrunner wrote:

I've yet to see the Terrans lose the game if Gaia planets is a goal or one of the round markers...


The Terrans can always take the '3VP for placing mine on Gaia Planet' tech tile and further boost their power, not to mention gaining resources each turn as they cycle power tokens. Bump up to Gaiaforming for 4 power tokens and you can gain 2 QIC every round.

I agree the Terrans are best for the newer player, to let them taste victory!

Reply: Neuroshima Hex!:: General:: Re: Differences between 3.0 Smart and 3.0 Smart 2nd edition on coolstuff inc?

$
0
0

by DOAisBetter

Not really interested in hex puzzles but I went ahead and ordered the 2nd edition version since I was ordering all the 3.0 armies I was missing and many were projected 5-16. At least now I don’t have to hold on to 2.0 anymore. Granted I probably would and would buy everything for 2.0 as well if they still made them.

Reply: Pandemic Legacy: Season 2:: General:: Re: Considering getting this, but have a question (no spoilers please)

$
0
0

by molnarm

+1, we had 20 games in Season 1 and 1+18 in Season 2.

Also, IMHO the best way to "get as much out of it as I can" is to play it as it is intended to be played. Permanently changing the board and destroying stuff is part of the experience. You have to save the world, everything you do matters.

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

$
0
0

by KrazSaiko

And I don't think the way I played in this game is the standard way to do it every time. I did it because the other 3 races weren't really expansion type races, and the fact that the 3vp/GP happened to be on the GF track. Without revealing the rest of my strategy since the game is still ongoing.

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

$
0
0

by Mentat1231

KrazSaiko wrote:

And I don't think the way I played in this game is the standard way to do it every time. I did it because the other 3 races weren't really expansion type races, and the fact that the 3vp/GP happened to be on the GF track. Without revealing the rest of my strategy since the game is still ongoing.


Makes total sense. I had no idea someone was actually doing this on a PBF when I made this thread. Lol.

Reply: Neuroshima Hex!:: General:: Re: Differences between 3.0 Smart and 3.0 Smart 2nd edition on coolstuff inc?

$
0
0

by Eawyne

I like the idea of puzzles for the various armies ; that's something I'm going to collect ! Thanks for the info :cool:

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

$
0
0

by Shampoo4you

frotes wrote:

Shampoo4you wrote:

frotes wrote:

Shampoo4you wrote:

frotes wrote:


in 4p, if the setup has some good gaia scoring, there definitely should be a 2nd race that can dip into it picked. If the scoring isn't that favorable, it may just be terrans getting transdims but everyone else should be getting natural gaia planets because they are just good/cheap to settle on


If your aim is just cheap settlements, the terraforming track is a much better option.


disagree. everyone can get 1-2 qic and nav2 for the nearest 1-2 gaia planets

Terraforming requires several tech bumps up the track (which you aren't using for early Nav expansion or going up Income tracks) which slows down your early development. Then you still need nav to reach enough planets. Terraforming is more of an all in tech track since you want level 3 before you even start using it and the level 5 reward is so good


What the heck are you talking about? It only takes two moves to decrease Terraforming costs by 1/3, and one additional move to decrease it by 2/3rds. It relies just as much as on the Nav track as the transdim track does. Actually, the transdim track relies on it more because you're likely to run out of nearby purples before running out of other planet types.

Not sure why you even brought up Gaia planets, everyone can settle those for QICs so it doesn't really relate to a conversation between terraforming vs. gaiaforming tracks.


That's 3 tech bumps to move up to 1o terraforming. That isn't a cheap investment any race can do when it comes to getting systems early on


The purple track takes three moves to settle more than one planet per round. If you are only going up one slot, you won't contest transdim races for very many purples at all.

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

$
0
0

by KrazSaiko

Mentat1231 wrote:

KrazSaiko wrote:

And I don't think the way I played in this game is the standard way to do it every time. I did it because the other 3 races weren't really expansion type races, and the fact that the 3vp/GP happened to be on the GF track. Without revealing the rest of my strategy since the game is still ongoing.


Makes total sense. I had no idea someone was actually doing this on a PBF when I made this thread. Lol.


I'll be happy to discuss it more once the game is complete. Will see if my plan works out.

I want to actually do a postmortem on the game for all the races played.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

$
0
0

by frotes

I'm not advocating for anyone to move up 3 in GF track unless they are Baltak or Itar. Other races may do 1 GF if it suits them

If the game has good late gaia scoring, then you will probably see 2 races with strong GF track presence in the game. Other races may be more incline to go 1 up GF as well (especially if gaia FS is in)

Reply: Ora et Labora:: Rules:: Re: Solo game - land of abundance?

$
0
0

by Karenv731

oshfarms wrote:

I've only ever played solo and it's been awhile, so maybe I'm not sure how helpful this is...I seem to recall having lots of resources but still being unable to score the target score for a good game (500 points I think). My best score was 471.

I've only played a few times, but it seems like the solo game is about placing settlements and converting resources into point scoring items.

Again, sorry I can't compare it to the multiplayer game.
Thanks for sharing, sounds like my experience may be "normal." I'll play through and see how I end up!

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

$
0
0

by Mentat1231

frotes wrote:

I'm not advocating for anyone to move up 3 in GF track unless they are Baltak or Itar. Other races may do 1 GF if it suits them



As I mentioned in another thread, and a current PBF seems to support, you might want to add Gleens to this list; depending on setup, of course.
Viewing all 380953 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>