by Bokken
So, This thread is mainly about if Terrans are overpowered.
In short, I say no, Most impressions of them being overpowered has to do with inexperiance and the notion that the race has to have a racial insentive in order to make the purple track worth it at all, or even worth 1 step. I feel this notion is a newer player notion, and will prove itself to be very incorrect once the overall strategy of the game develops more, and players realize how beneficial and "inexpensive" gaia forming becomes. for more on why I feel this way, keep reading.
For those who like long winded:
I say Terrans are middle of the road at best, and if a snellman were to exist, I'd say terrans would be around the same levels as dwarves by the end. Alot of inexperienced people would rate them as overpowered, but in actuality they are a race with a clear and straightforward strategy and have obvious goals that are relatively easy to pull off. The conception that they are OP likely comes from playing verses other races played by the inexperienced that do not have the same easily defined goals, or have strategies that are a bit more tricky to pull off.
To me, Overpowered typically means that a race will always excel when played by extremely confident players, verses any type of player. I feel Terrans have a cap on their potential due to their lack of flexibility. (I know the PI helps add flexibility to the race, the but the opening is typically the same, the first 4 rounds of tech bumps are typically the same (Gaiaforming and nav 2). The one saving grace that might keep Terrans higher on the tier list would be that they could work in multiple map setups, even those that dont favor gaia projects because that would lean to less competition overall for easy expansion.
I feel most of the people who feel Terran's are overpowered, are typically talking about playing with the inexperienced or as inexperienced players themselves.
Newer players will tend to want to build the PI first. If you're not Itars or Terrans, building the PI first will probably cripple your economy.
If you're a newer player, you may think or feel that other races dont have as much incentive to go up the GF track, especially early. As you get more games under your belt with more races you start to see the races that do MUCH better with just one hop in the GF track in round 1 or 2. In fact, i would say that Terran's success, is a estimate to how useful gaia forming is as a whole. In fact, the only benefit that terrans get is a few free resources (typically 2 ore in round 2, minus the 4 ore 6 credits they spent on the PI.) But most races go for a strategy that does not build the PI in the first round, which leans to more economy than the terrans get overall even with the "free" resources.
Races such as gleens, Xenos, HH, Swarm, Fariaks, Itars, and Ambas can all do well with early gaia formers regardless of map setup. Taklons, and geodens can also with early Gaiaforming but only if the round tiles favor it. This is all provided you can reach a transdum by the round you buy it.
Beltaks are kind of unique and while you do go up Gaia Forming early, your strategy might use them for QIC early rather than actual Gaia forming. The only race I would say is "NOT" a GF race would be Nevlas, but only because they do extremely well with a PI and some RL by round 2, and you dont want to waste your power movement from their RL.
Now, other races may not compete for the top of the track. or the Advanced tile, but having one bump in GF is actually pretty useful. You typically can get 1 "free" mine per turn. meaning if you get one bump in round 1, you can knock out 5 mines on transdiam planets.
If you do it by round 2, that's 4 mines. A typical 4 player map will have around 12 transdium planets on them. taking away 1/3 to 1/2 of them with only one bump severely limits the amount of benefit Terrans can get from their preferred (Only) strategy. In a 4 player game I feel that at least 3 of the races should be getting some gaia planets regardless of race.
Dont get me wrong, you could get 4 more end game *tech* points by not going 1 step in gaia projects, and perhaps your strategy leans toward focusing on a non gaia forming center, but to say you're not incentivised because you dont have a specific bonus for them is just silly. They're practically free expansion using resources you likely already have. I feel people simply undervalue them. And other races are more versatile in that they can choose NOT to go up gaia forming if they feel the map, scoring, or tech-board doesn't support it.
Also, Can we please talk about how most people playing the gleens are not sure about a tech bump into Gaia forming? It seems like they're the BEST race to ALWAYS go at least one step in. yes you want nav 2 in round one if you can swing it, but regardless a GF step in round 1 can mean a MINIMUM of 5 extra Gaia planets by the end of the game. Giving you a minimum of 10 points, 25 points if you have the gaia tile before you build on your first Gaia formed planet on the end of round 2. And even more points if the gaia forming tiles are in the game.
Anyway, that's my speal. It will be interesting to see how this plays out in a couple of years.