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Reply: Carcassonne:: General:: Re: How to "glue" tiles to a tv tray?

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by jeRm!

monteslu wrote:

The OCD part of me would probably spent hours on end making sure the tiles form a legal game pattern before applying the adhesive.

Good luck, and post pics!


Already did that on a practice piece. :D
I am missing the "end" of the river, so it runs off the board, that and roads lead off the board. I will post pictures as soon as it is finished!

Reply: Pandemic Legacy: Season 1:: General:: Re: Coming from vanilla pandemic

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by clivej

Even before you've turned over the first card of the legacy deck, Pandemic Legacy is a different game, because you need to avoid being in a city when there's an outbreak, and you want to avoid repeated outbreaks in a single city. You may notice that those two considerations are somewhat in conflict...

While Season One starts out looking a lot like regular Pandemic, in general the people who focus on the differences and recognise that techniques learned from Pandemic aren't necessarily going to work any more do better than the ones who keep trying to play "Pandemic". It sounds like you'll be fine with it and have a blast.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Bokken

So, This thread is mainly about if Terrans are overpowered.

In short, I say no, Most impressions of them being overpowered has to do with inexperiance and the notion that the race has to have a racial insentive in order to make the purple track worth it at all, or even worth 1 step. I feel this notion is a newer player notion, and will prove itself to be very incorrect once the overall strategy of the game develops more, and players realize how beneficial and "inexpensive" gaia forming becomes. for more on why I feel this way, keep reading.

For those who like long winded:

I say Terrans are middle of the road at best, and if a snellman were to exist, I'd say terrans would be around the same levels as dwarves by the end. Alot of inexperienced people would rate them as overpowered, but in actuality they are a race with a clear and straightforward strategy and have obvious goals that are relatively easy to pull off. The conception that they are OP likely comes from playing verses other races played by the inexperienced that do not have the same easily defined goals, or have strategies that are a bit more tricky to pull off.

To me, Overpowered typically means that a race will always excel when played by extremely confident players, verses any type of player. I feel Terrans have a cap on their potential due to their lack of flexibility. (I know the PI helps add flexibility to the race, the but the opening is typically the same, the first 4 rounds of tech bumps are typically the same (Gaiaforming and nav 2). The one saving grace that might keep Terrans higher on the tier list would be that they could work in multiple map setups, even those that dont favor gaia projects because that would lean to less competition overall for easy expansion.


I feel most of the people who feel Terran's are overpowered, are typically talking about playing with the inexperienced or as inexperienced players themselves.

Newer players will tend to want to build the PI first. If you're not Itars or Terrans, building the PI first will probably cripple your economy.

If you're a newer player, you may think or feel that other races dont have as much incentive to go up the GF track, especially early. As you get more games under your belt with more races you start to see the races that do MUCH better with just one hop in the GF track in round 1 or 2. In fact, i would say that Terran's success, is a estimate to how useful gaia forming is as a whole. In fact, the only benefit that terrans get is a few free resources (typically 2 ore in round 2, minus the 4 ore 6 credits they spent on the PI.) But most races go for a strategy that does not build the PI in the first round, which leans to more economy than the terrans get overall even with the "free" resources.

Races such as gleens, Xenos, HH, Swarm, Fariaks, Itars, and Ambas can all do well with early gaia formers regardless of map setup. Taklons, and geodens can also with early Gaiaforming but only if the round tiles favor it. This is all provided you can reach a transdum by the round you buy it.

Beltaks are kind of unique and while you do go up Gaia Forming early, your strategy might use them for QIC early rather than actual Gaia forming. The only race I would say is "NOT" a GF race would be Nevlas, but only because they do extremely well with a PI and some RL by round 2, and you dont want to waste your power movement from their RL.


Now, other races may not compete for the top of the track. or the Advanced tile, but having one bump in GF is actually pretty useful. You typically can get 1 "free" mine per turn. meaning if you get one bump in round 1, you can knock out 5 mines on transdiam planets.

If you do it by round 2, that's 4 mines. A typical 4 player map will have around 12 transdium planets on them. taking away 1/3 to 1/2 of them with only one bump severely limits the amount of benefit Terrans can get from their preferred (Only) strategy. In a 4 player game I feel that at least 3 of the races should be getting some gaia planets regardless of race.

Dont get me wrong, you could get 4 more end game *tech* points by not going 1 step in gaia projects, and perhaps your strategy leans toward focusing on a non gaia forming center, but to say you're not incentivised because you dont have a specific bonus for them is just silly. They're practically free expansion using resources you likely already have. I feel people simply undervalue them. And other races are more versatile in that they can choose NOT to go up gaia forming if they feel the map, scoring, or tech-board doesn't support it.

Also, Can we please talk about how most people playing the gleens are not sure about a tech bump into Gaia forming? It seems like they're the BEST race to ALWAYS go at least one step in. yes you want nav 2 in round one if you can swing it, but regardless a GF step in round 1 can mean a MINIMUM of 5 extra Gaia planets by the end of the game. Giving you a minimum of 10 points, 25 points if you have the gaia tile before you build on your first Gaia formed planet on the end of round 2. And even more points if the gaia forming tiles are in the game.

Anyway, that's my speal. It will be interesting to see how this plays out in a couple of years.

Reply: A Feast for Odin:: Strategy:: Re: For 3-4 Players, Has This Game Been Figured Out?

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by Semioteric

My weekly group played about five games before we said "this game really needs more islands". We then looked online and realized the designers came to the same conclusion and we promptly ordered the mini expansion.

While the mini expansion really does solve a lot of the issues, the fact is the game will never have the multiplayer replayability of some of the broader strategy games (our all-time favorite is Terra Mystica, which we have logged about 200 games of).

I think A Feast for Odin is an incredibly fun game, but it's probably not one you want to binge 20 plays of in a week.

PS. In our now ~ 20 plays, we have never seen an animal breeding strategy win, despite a number of attempts. Has anybody actually seen this take a game against competent players? I feel very strongly the appropriate play for 4p is to try to get lucky with hunting/trapping in the round.

Thread: Pandemic: The Cure:: General:: Was there ever any plans to make a digital implementation of this?

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by ackmondual

One loose rumor from someone who heard it somewhere else. It'd be neat if something was greenlit (even if it may take another year or 2 for an actual release). Have folks heard anything about this? I'm skeptical since for Pandemic (the board game), they have yet to implement expansions/extra content (Mutation Strain module from OtB, In The Lab exp, and SoE exp). And I'm not even sure if this game got updated for 64-bit support on the iOS side of things.

Reply: Pandemic:: Rules:: Re: Common mistakes

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by ackmondual

ekted wrote:

- You lose immediately if you cannot add a required cube to the board, if 8 outbreaks occur, R{or if you cannot draw a player card (the deck is not reshuffled).}R

I've walked in on 2 separate games where I overheard players discussing something like "when we reshuffle, we'll see if we can get another Airlift", or "... if we can get another city card in that red region]"
:laugh:

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Limitless333

I feel like a R1 Gaia Former is often to expensive to place with most factions. I think some of them can get away with not burning power, but you risk taking less power actions if you go for GF early. Also, as you know, not taking tech steps in knowledge or economy is an expensive trade off. I think overall you are better off waiting until later in the game to get Gaia Formers if you don't start with a level in either Nav or Gaia Forming. If you do start with a level in either of these the Gaia Planet might give you a larger path to expand to in the early game and compensate for the R1 economic disadvantage you took by focusing on Gaia Projects.

Reply: A Feast for Odin:: Strategy:: Re: For 3-4 Players, Has This Game Been Figured Out?

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by Ranior

Semioteric wrote:


PS. In our now ~ 20 plays, we have never seen an animal breeding strategy win, despite a number of attempts. Has anybody actually seen this take a game against competent players? I feel very strongly the appropriate play for 4p is to try to get lucky with hunting/trapping in the round.


I'm not sure, as I'm not ready to say the games I've played against some of my friends count as "competent" players, at least not a full table of 4. As such I'm speaking a bit theoretically saying I absolutely believe it can be competitive.

It totally depends on what we mean by animal breeding--does breeding a single time count? If so, I'm positive that can work. If breeding instead means having a breeding pair by say the end of R3 and to get at least two new animals throughout the game....well that's harder but I still believe it is possible.

Admittedly other strategies likely outpace breeding by just a little. But if the other three players are all heavily fighting the other spaces, and the breeding player interferes still with hunting/snaring sometimes, and otherwise gets to take a bunch of good animal spots on their own, I think it absolutely can work. And exploration board still needs to be a part of the plan if it's all going to go well. But at the very least you can still get very good scores in solo with breeding as a focus so I bet the same can occur in multiplayer. All of this really benefits a bit too if you have occupation support.

Reply: Gaia Project:: Strategy:: Re: Hadsch Halla Strategy

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by Semioteric

Skyswooper wrote:

Limitless333 wrote:

This is the faction that I think I will start experimenting with a Mine Spree opening with. Does anyone have any experience on the base map with this strategy?


I think this is one of the worst factions to try it.

The reason why a mine spree can be a good idea is that it helps you snowball a strong ore-based economy such that in the late rounds, when you score the most of you VPs, you won't be limited by your ore supply. Hadsh Hallas won't be limited by their ore supply thanks to their PI ability, provided they manage to build a strong credit-based economy. So they have less interest in rushing mines in detriment of other avenues.


This is wrong. HH essentially have the same base strength that Alchemists have, that coins are very easy to come by. If you can get your ore economy going you can run over people. They are definitely a viable mine rush faction. If we ever get an online version and can scrape thousands of games as we can in TM, I bet focusing on mines will be far superior to an early PI.

Reply: Gaia Project:: Crowdfunding:: Re: 3D printer files for box insert on Kickstarter

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by jleang12

sigmazero13 wrote:

grant5 wrote:

Trillion123 wrote:

Hi,

here is a cool Kickstarter project for 3D printer files for a box insert:

https://www.kickstarter.com/projects/670607930/organizer-com...

Trillion123

Wow. 15 euro for some files that he's designing for himself anyway and therefore has zero costs. :shake:

While I don't really want to buy it myself, I don't think charging for one's labors, even if you are doing it for yourself as well, is that far fetched.

Even if it doesn't cost anything in materials, it does take time. It's no different than charging money for print-and-play games. While some are free, others are not.


While I agree that getting paid for quality work is fine, I just think it's weird to go the Kickstarter route for what is essentially a file.

Don't get me wrong, the product looks great but I still have to buy the materials and such. At the same time you're also competing with this insert (and others):

https://www.etsy.com/listing/590260437/gaia-project-board-ga...

I would prefer the end product of the Kickstarter, I don't have a 3d printer. He would've been better to offer multiple files and have backers pick and choose files as opposed to creating a very specific KS for one game.

I would also just pay the dude to print it out for me and ship the components.

Reply: Pandemic Legacy: Season 2:: General:: Re: Messy scratch-off cards

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by arturo_garcia

I'd like to throw a different, easier and cleaner solution.

In my group we use scotch tape strips to remove the gray stuff. Just apply, pull and throw away. It has saved us a lot of time and trouble. :)

Reply: Gaia Project:: Strategy:: Re: Hadsch Halla Strategy

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by Limitless333

In practice, opening RL+TS+2M seems to be the standard opening for HH with A+M being a strong contender if you can get to level 4 economy right away especially if scoring for PI/A occurs in R1.

Reply: Ginkgopolis:: General:: Re: Do you want a reprint?

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by Achire

I don't know about the original sales numbers, but we treasure the copy my friend owns & love the game (and fortunately, she has the expansion too!). Several of us would own copies if they were available. If being unable to get numbers is the main concern, then I think a kickstarter is really the way to go. If you don't get the number you need, you don't have to print it. If you do - then no risk.

Thread: Pandemic:: Variants:: Alternative powers for each role (a la Ghost Stories style)

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by ackmondual

For those who've played Ghost Stories, each of the characters/monks/Taoists have an A side and B side, which denote different special powers*. For more variety. The distinction here, vs. just picking another role/char is the side A and side B, while different are still the same category. For example, red monk can move himself an extra space, or move another monk 1 space (basically, that game's Dispatcher), but blue monk gives extra actions. Also, some of these may have been covered, in part, or more, with On The Brink, as some of those special abilities are also variations of the base game abilities.

* also like the wonder powers in 7 Wonders... side A or side B, vs. picking a completely different wonder

Here's what I got for this game:
A and B are used to pitch multiple different ideas at once is all

For reference, the original roles...


Medic
A) Discard x # of cards to remotely treat all cubes/diseases of the same color x units of distance away from you
E.g. spend 1 action to remove all red cards that are 3 away from you. You discard 3 cards to do so

B) treat up to 2 cubes of the same color, and then you may treat cube of any color that's 1-distance from you


Dispatcher
2 different alternatives here:
The "move 1 pawn to another player's pawn" bullet still applies to all the below

A) Every time the Dispatcher takes an action, he can take a free basic action (the movement ones). He still needs to pay the costs where applicable (e.g. discarding cards for Direct Flight)

B) If 'A' is too OP, then he gets a free movement whenever he does a movement action, and can


Ops Expert



Scientist
(similar to the Contingency Planner in OtB exp.)
A) To discover a cure, discard only 3 of the same color...
1st time: then discard the rest of your hand
2nd time: then all players, including you, discard your entire hands of cards
3rd time: You may NOT use this ability more than twice per game.

B) 2 sets of 3, where each set contains the same color


Researcher
OPT (once per turn), discard 2 cards from your hand to remotely give a city card to any player, even if both of you aren't in the same location

Board Game and Tabletop News – April 25th 2018


Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Bokken

Round 1 or 2 id say. Tech bumps in round 1 are expensive, but most races get 2. It is a tough trade off in round 1, but I feel it's alot closer than some people are giving it credit for. After all a bump in the science track only nets you 2 knowledge by end game when considering each bump to cost 4 k. Even early bumps in economy grant you 10c and 5 power charge, (not considering prerequisite costs for later bumps) but I think even if you wait until round 2, it's worth it.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Limitless333

I think R2 can be reasonable depending on what you did R1. If you open RL+TS+2M and got to a set of 4 science bumping science twice or once and getting the 1c + 1k tech, going for a R2 Gaia Former would be a cheap method of continuing to build your economy if you want to do GPs during the game anyway.

Reply: Pandemic Legacy: Season 2:: General:: Re: Legacy Deck Card distrubtion and [start April spoilers]

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by Super Zero

[o]You add more Epidemics to keep up with the increasing deck size. It seems like a lot, but you’re not likely to see all of them anyway as the deck gets bigger. The only real change is that losing by running out of cards becomes... unlikely. [/o]

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by ErsatzDragon

I'm looking over the other species powers, and I'm not sure the Terran's abilities are necessarily out of step with the others.

The Terran's abilities essentially let them Gaiaform for much, much cheaper than the other races: the power cost is halved (by virtue of the power going back into Bowl 2). With the Stronghold you also get to pretend you spent that power on free conversions, also at that half price discount.

In broad strokes, you also have species that let you advance Research much, much cheaper, species that let you form Federations much, much cheaper, species that let you gain Tech tiles much, much cheaper, etc. While the Terran's ability certainly shines on the recommended beginner map (and versus the recommended beginner opponents), I'm not seeing that it gives then a greater capacity to earn VPs than others.

As an aside, I am convinced that the starter setup and species are really there so that each player is demonstrating how part of the game works to the other players: the Terrans demo Gaiaforming, the Taklons demo power cycling and power actions, and the Xenos demo Federations and to a lesser extent QICs. The Hallas, once their stronghold is out, are effectively demoing the relative values of the game's basic resources. I am convinced this is no accident (and is quite clever). :)

New Video for Carcassonne: Amazonas

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