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New Image for Nautilion


New Image for Nautilion

New Image for Nautilion

New Image for Nautilion

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by JamesWolfpacker

It's sort of fun to see the expressions when I teach casual Terra Mystica players some of the better openings.
Wow! You can start with 7 Dwellings?

Wow! I didn't realize that Alchemists could open with TE and 4Ds!

What!?! Don't start with the Witches/Nomads SH?!?!

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Limitless333

Reminds me when we were discussing RL+2M openers. Now with Geoden we are discussing PI+TS+2M+fderation token lol and Xenos we do RL+5M and in some cases even get RL+TS+4M.

Thread: Pandemic Legacy: Season 1:: Play By Forum:: Solo PbF - 2018-01 - Early March - Random # of players each game

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by gpmark

Mission Briefing:
We have been preparing for this contingency. COdA is causing panic so we've hired paramilitary assistance to help with the trouble spots. You are to partner with them to keep things under control until more research can be done on COdA. You'll also need to complete 2 objectives this month. We know you are up for this challenge.

Start of March additions from the Legacy Deck:
•Add the Funded Event "Local Initiative" - place a quarantine marker on any 2 cities on the board.
•Add the Funded Event "New Assignment" - one player (including the active player) may discard their current character and replace it with an unused, named character.
•Add the Funded Event "Military Aid" - add 1 military base to any city (no discard needed).

•The Operations Specialist is now available.

Additional rules:
•Millitary Bases - Characters may take the Military Shuttle Flight action between two military bases if their character has the dogtags symbol on it. Players cannot fly between military bases and any other type of structure.

Two new objectives:
•Eradicate at least 1 disease.
•Have a military base in each of the six major regions of the world.
Now you must complete 2 of the 3 objectives, with the 3 cures being mandatory.

From February:
Quarantine Specialist is now available.
Rule A and G added to the rulebook.

Rule A: RELATIONSHIPS - When creating a character, give them a relationship with an already created character. Both characters get the same relationship. Fill in teh name of the other character in the relationship. Each character can have two relationships.

Rule G: QUARANTINE - Spend an action to place a quarantine marker in your current city. Only one quarantine marker may be in a city at a time.

Set out the board and pieces:
Research Station in Atlanta.
Research Station in Hong Kong.

Outbreak counter to "0".
Infection rate marker to "2".

gpmark previously rolled 3custom48{SF;CHI;MON;ATL;NY;WAS;LON;MAD;PAR;ESS;STP;MIL; LA;MEX;MIA;BOG;LIM ;SAN;BUE;SAO;LAG;KHA;KIN;JOH; ALG;CIA;IST;MOS;BAG;TEH;RIY;KAR;MUM;DEL;CHE;KOL; BEI;SEO;TOK;SHA;OSA;HON;BAN;HO;MAN;JAK;SYD;TAI} = ( NY SYD SAN) (Place three infection cubes in these cities: )

New Image for Nautilion


New Image for Carcassonne

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by unixdude

<div>We've never played with 4 before. It was a whole new game!</div>

New Image for Onirim (second edition)

New Image for Onirim (second edition)

New Image for Onirim (second edition)

New Image for Clash of Cultures

Board Game Librarian Reviews: Thunder & Lightning

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by Jenn Bartlett

Thunder & Lightning
Published by Z-Man Games
Designed by Richard Borg
2 players
40 minute playing time
Number of times played: At least 10
*Per usual there will be very little rules explanation in this review*
The vast majority of board games that I play are with my husband [user=bartlett010][/user], and we are always on the lookout for a good two player specific game. Our friends Chris and Jenny introduced us to Thunder & Lightning when it was reprinted in 2016, and it has been a favorite in our household. So much so that I featured it in my Board Game Breakfast segment, "From the Page to the Table", pairing it with Neil Gaiman's Norse Mythology
Youtube Video.
I have a soft spot in my heart for Richard Borg, as my first designer board game was Battle Cry: 150th Civil War Anniversary Edition. There also was that awkward moment last year at Gen Con, when we ran in to Richard Borg in a walkway and I thought he was waving at me (He wasn't. My husband had waved at him. Bless Borg's heart that he was so kind about it- I was super embarrassed.).
Each player starts off with a 50 card deck, either Loki or Thor. The decks have similar cards, for example Ravens, Shield Walls, and Female Archers. Each deck has its own variety of ally cards that are powered from 3-7, with 7 being the highest powered. In writing this review, I also noticed for the first time that all of the cards have a number on the bottom right, indicating how many are in the deck. The abilities of some of the cards are also thematic: Hel's ability is to go through the discard pile (or dead warriors if you think of it that way) and take a card of your choice. The Valkyrie card allows you to move one card on your opponent's battlefield to another position.

Thunder & Lightning is the kind of game that I always want to be better at. I want to plan better and think more strategically. Maybe I am too distracted by the artwork when I am playing (more Chris Quilliams artwork that I love). Playing the game is very easy as you have four different actions you can take: draw a card, play a card onto the battlefield, challenge an opponent's card, or play a mythological card. How you set up your battlefield initially and play your cards is of course the great strategy.

Let's talk more about the artwork, which steals the game for me. Chris Quilliams again rocks at the detail. For example, in Thor's deck, there is a Tyr card. Just like in the mythology, Tyr does not have his right hand. In Loki's deck, the Angroboda card has Fenrir in the background, which makes sense because she is his mother. The cards are colorful and evocative. The artwork looks like it is from a book on Norse mythology or a painting. As I mentioned in my Board Game Breakfast segment, when I was reading Norse Mythology, I could see all of the Gods, Goddesses, Giants, and characters in my mind because of Quilliam's art.

Gameplay can either be very quick, or much longer, depending on the cards played and how you have set up your battlefield (this to me is one of the key strategies of the game). I find that when challenging cards, there is a moment of trying to read your opponent: Did they put a Female Archer in that spot, or a higher powered ally? Will you find Odin's Crown or Odin's Ring when you play Ravens on your opponent? We have played very few games where we have gone through the entire deck.
Traditionally when I do reviews, I include at the end if this is a good game for this library. This is not a game I would recommend for use during a library board game program, because in my experience, two player only games do not do well. When it comes to circulating two player games, that is a different story.
Rating: 7.66 out of 10

New Image for Neuroshima Hex!

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by lukaszkuch

<div>My custom portable mat. Played with almost 4 year old son...</div>

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Mentat1231

JamesWolfpacker wrote:

Limitless333 wrote:

The thing with taking the "3VP per Gaia colonization" tech tile in round 1 is that for the next rounds, you will feel much shorter on resources than if you took one of the income techs, limiting your growth in rounds 2+3. In the long run it'll likely still pay off, as making the same amount of VP using the extra VPs isn't going to be easy. Still it will FEEL like a restriction.


I bet it is usually worse than getting an income tile and then getting the 3vp-> Gaia. The only reason players rushed the mine tech tile in TM was because there were only 3 and you couldn't get it later this is not the case in GP.


I wasn't explicitly saying to take it first. You can take it first in certain situations such as Xenos with Gaia 4vp in R1 using the tech and 4k to reach NAV L2 in R1 and snag 3 Gaia Mines. Of course, I'd also expect that experienced players might not let a Xeno player do this all the time, but it's probably better than 50-50. Since you will be getting all of this ore income and spamming mines which will potentially yield leech and cheap TS, the econ is kept up well enough to compensate for lack of income tech tile or R2 set of 4k.


I feel like Gleens could also do quite well if the R1 scoring is Gaia 4vp or 3vp, if they add on that 3vp/GP tech tile and go up the navigation track once (beyond their natural bump). I mean, as long as there are 2 or 3 Gaia planets within 2 of their home planets, they can score anywhere from 16 to 27 points that way (3+3+2 or 4+3+2/GP).

Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by bardopondo

DocCool wrote:

bardopondo wrote:

My last game I achieved almost 200 points.
I starred with PI, moved gaiaforming one step, started gaia project for 6 pwr and additionally burned 2 pwr so I gained 2 tech tiles in 2 round. On round 2 further advanced in gaiaforming track, so another 2 tech tiles was mine.
I ended game with all base tech tiles plus 2 advanced tiles.
One of the end game goals was most gaia planets.
This sounds like you may be taking a tech tile whenever you advance on a research track, even when it's by spending 4 knowledge. This is not how it's supposed to work.


Yes, I am aware that tech tile is not gained while 4 knowledge advance.

I simply gained them by their PI ability.
R1 - 1 gaja project (6 power token to the green area) + 2 power burned from bowl II(their base ability) = 8 power tokens converted to 2 tech tiles in gaia phase in round 2

tech tiles give income in round 3, that is the cons side of this strategy

R2 - further advancement in gaiaforming track gives ability to gain another tech tiles by 2 gaia projects

R3 and further - 3 gaia procjects (3x3 power in green area) gives you 3 tech tiles (9 pwr tokens converted)
and so on...

As I stated before, the problem is to restore power tokens, but their PI power income is helpful....
They start the game with 4/4/0 power, so it is also better start than most other races...
3P-> 1 new power token action is also used by them often
1ore->1 pwr token and the booster tile that gives you power tokens present in game also helps,
SO it isnt much effort to collect all base tech tiles....

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Limitless333

None of the other point factors matter when considering the Gaia for 3VP tile. IF I build 10 Gaia over the course of the game the tile rewards me 30 VP this is great. That said, Can I give up 9VP and instead take the 4c tech tile and generate an extra 8-12 coins again probably. Therefore, is the 6-9 extra VP better than an extra 8-12 coins?

Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by Jack Spirio


R3 and further - 3 gaia procjects (3x3 power in green area) gives you 3 tech tiles (9 pwr tokens converted)
and so on...


how can you get 3 techs with 9 pwr?
you need 12

Reply: Robinson Crusoe: Adventures on the Cursed Island:: Rules:: Re: end day after complite scenario task?

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by nickbolton

TheMagician wrote:

It depends on the scenario.

In my German version of scenario 2 it clearly states that you win if you survive the round in which you've built the last cross.

So I don't think you win immediately after building the cross but you have to get through the weather and night phase as well.


Same in the latest English language rulebook: “as soon as the 5th cross has been built, characters must survive until the end of the round (and the cross must remain standing). The players then win.” P28
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