by Jenn Bartlett
Thunder & LightningPublished by
Z-Man GamesDesigned by
Richard Borg2 players
40 minute playing time
Number of times played: At least 10
*Per usual there will be very little rules explanation in this review*
The vast majority of board games that I play are with my husband [user=bartlett010][/user], and we are always on the lookout for a good two player specific game. Our friends Chris and Jenny introduced us to Thunder & Lightning when it was reprinted in 2016, and it has been a favorite in our household. So much so that I featured it in my Board Game Breakfast segment, "From the Page to the Table", pairing it with Neil Gaiman's
Norse MythologyYoutube Video.
I have a soft spot in my heart for Richard Borg, as my first designer board game was
Battle Cry: 150th Civil War Anniversary Edition. There also was that awkward moment last year at Gen Con, when we ran in to Richard Borg in a walkway and I thought he was waving at me (He wasn't. My husband had waved at him. Bless Borg's heart that he was so kind about it- I was super embarrassed.).
Each player starts off with a 50 card deck, either Loki or Thor. The decks have similar cards, for example Ravens, Shield Walls, and Female Archers. Each deck has its own variety of ally cards that are powered from 3-7, with 7 being the highest powered. In writing this review, I also noticed for the first time that all of the cards have a number on the bottom right, indicating how many are in the deck. The abilities of some of the cards are also thematic: Hel's ability is to go through the discard pile (or dead warriors if you think of it that way) and take a card of your choice. The Valkyrie card allows you to move one card on your opponent's battlefield to another position.
Thunder & Lightning is the kind of game that I always want to be better at. I want to plan better and think more strategically. Maybe I am too distracted by the artwork when I am playing (more
Chris Quilliams artwork that I love). Playing the game is very easy as you have four different actions you can take: draw a card, play a card onto the battlefield, challenge an opponent's card, or play a mythological card. How you set up your battlefield initially and play your cards is of course the great strategy.
Let's talk more about the artwork, which steals the game for me. Chris Quilliams again rocks at the detail. For example, in Thor's deck, there is a Tyr card. Just like in the mythology, Tyr does not have his right hand. In Loki's deck, the Angroboda card has Fenrir in the background, which makes sense because she is his mother. The cards are colorful and evocative. The artwork looks like it is from a book on Norse mythology or a painting. As I mentioned in my Board Game Breakfast segment, when I was reading Norse Mythology, I could see all of the Gods, Goddesses, Giants, and characters in my mind because of Quilliam's art.
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Gameplay can either be very quick, or much longer, depending on the cards played and how you have set up your battlefield (this to me is one of the key strategies of the game). I find that when challenging cards, there is a moment of trying to read your opponent: Did they put a Female Archer in that spot, or a higher powered ally? Will you find Odin's Crown or Odin's Ring when you play Ravens on your opponent? We have played very few games where we have gone through the entire deck.
Traditionally when I do reviews, I include at the end if this is a good game for this library. This is not a game I would recommend for use during a library board game program, because in my experience, two player only games do not do well. When it comes to circulating two player games, that is a different story.
Rating: 7.66 out of 10